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Abstract(摘要)
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. 本文探討了如何在虛擬世界和其他先進社會化媒體中,可以基於問題導向學習給 予鼓勵創造性和批判性思維在英語/語言藝術課堂,特別是給初中,高中,本科 及大專以上學歷。 Virtual world experiences such as Second Life, , and the Stonehenge and Valley of the Kings simulations developed by the Heritage Key historical foundation () can be used to spark creative thought and excitement, especially for those students who respond favorable to games and game-based learning opportunities. 虛擬世界的經驗,例如:第二生命、,以及巨石陣和由傳承重要 的歷史基礎( )開發的國王谷的模擬可以用來激發創 造性思維和興奮,特別是那些有回應的學生有利於遊戲和遊戲式學習的機會。
問題導向的課程設計旨在利用創意寫作和回應,在這樣的工作環境中可以幫助學 生縮小文獻、歷史、其他學科和自己的經驗之間的差距。
This article provides insight into how such activities can be adapted for the classroom, and provides suggestions for implementation and assessment.
甚至其他視頻遊戲,例如:流行的Minecraft,可以幫助學生對學習充滿興趣,並 讓他們參與現實世界解決問題的技能和行為,以及是有意義的和令人興奮的。 With problem-based curriculum designed to capitalize on creative writing and response, working within such environments can help students bridge the gap between literature, history, and other subjects and their own experiences.
ห้องสมุดไป่ตู้
In fact, Knoeller and Vakil have both found that teaching traditional literature studies along with creative writing helps learners comprehend the literature more thoroughly, as well as offers learners the chance to express themselves creatively, something they are often not encouraged to do in school settings.
數位整合傳播研究
第八週-英文論文報告 指導教授:王曉璿教授 學號:BIT102108 姓名:林含諭
英文論文
題目:Creative Writing, Problem-Based Learning, and Game-Based Learning Principles (創意寫作、問題導向學習和遊戲式學習的原則) 來源:International Society for Technology in Education (ISTE) Conference 年份:2012
Abstract(摘要)
Even other video games, such as the popular Minecraft, can help students become excited about learning, and engage them in real-world problemsolving skills and behaviors, as well as in stories that are meaningful and exciting.
本文提供深入了解這些活動如何能適用於教室,並提供建議、實施和評估。
Creative Writing, Problem-Based Learning, and Game-Based Learning Principles
While creative writing is often taught as something of an afterthought in some high schools and colleges, many teachers believe that it has value and a special place within the English curriculum. 雖然創意寫作通常是在教一些事後高中和大學才教的東西,但很多老師認為在英 語課程中,它是有價值和特別的地方。