圣灵之光星座系统介绍
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游戏用户回归文案篇一:游戏策划文案版本修订时间2013-5-212011-7-52011-7-62011-7-72011-7-11修订人陈才俭修改概要初稿会议后版本加入….《神射手——Marksman游戏策划文案》策划:陈才俭卢宗洋时间:2013-05-21目录第一章游戏概述................................................................. (4)一、分 (4)1、游戏名称............................................................. ................................. 4 2、游戏类型................................................................. ................................. 4 3、运行环境................................................................. ................................. 4 4、开发语言环境................................................................. ......................... 4 5、硬件................................................................. ......................................... 4 6、发行区域................................................................. (4)第二章提纲................................................................. .. (4)一、市场定位................................................................. (4)1、市场描................................. 4 2、游戏特色................................................................. ................................. 4 3、背景介绍................................................................. ................................. 4 二、游戏简述................................................................. ....................................... 4 三、流程图................................................................. ........................................... 5 第三章游戏设定................................................................. .. (5)一、游戏系统的设定................................................................. . (5)1、战斗系统................................................................. ................................. 62、升级系统................................................................. ................................. 63、难度系统................................................................. (6)二、游戏换面风格设定................................................................. .. (6)1、主体画面风格:卡通风格................................................................. ....... 6 2、主菜单显示................................................................. ............................. 6 3、场景基色构图................................................................. . (6)三、游戏脚本设定................................................................. . (6)四、道具列表................................................................. ....................................... 6 五、敌人列表................................................................. ....................................... 6 六、美术设计................................................................. ....................................... 7 七、关卡................................................................. (11)八、场景设计与需求................................................................. ......................... 11 九、游戏菜单设计................................................................. (12)1、游戏菜单面................................................................. ......................... 122、设置界面................................................................. ............................. 12 、设置主界面................................................................. ................. 12 、声音设置................................................................. ................. 13 、操作设置界面................................................................. ......... 13 、难度选择设置界面..................................................................143、关于界面................................................................. ............................. 144、帮助界............................. 14 5、英雄榜界面................................................................. ......................... 15 6、游戏中-ing界面................................................................. ................ 15 7、游戏失败界面................................................................. (15)8、退出警告界面................................................................. ..................... 16 、返回主菜单................................................................. ............... 16 、推出游戏程序................................................................. ........... 16 十、游戏界面设计................................................................. ............................. 16 十一、游戏规则说明................................................................. ......................... 17 十二、键位设计与操作说明................................................................. ............. 17 十三、美术需 (17)1、UI图片需求列表................................................................. .................. 172、任务美术需求列表................................................................. ............... 173、动画美术需求................................................................. ....................... 17 、UI动画美术需求列表.................................................................17 、战斗动画美术需求列表..............................................................17 4、道具美术需求列表................................................................. ............... 17 十四、数值衡量................................................................. ................................. 18 第四章游戏进度................................................................. ..................................... 18 第五章人员要求................................................................. . (18)一、美术人员需求................................................................. ............................. 18 二、程序代码人员需求................................................................. ..................... 18 三、文档人员需求................................................................. ............................. 18 第六章音乐音效................................................................. ..................................... 18 第七章画面效果................................................................. ..................................... 18 第八章附录................................................................. (18)第一章游戏概述一、分析:1、游戏名称《神射手》English name:《Marksman》2、游戏类型:STG+RPC游戏、偏向于关卡与刷怪类3、运行环境:有所支持及以上版本的智能移动平台4、开发语言环境:Android平台5、硬件:智能手机6、发行区域:《内蒙古科技大学》第二章提纲一、市场定位1、市场描述:2、游戏特色:该游戏具有较高的娱乐效果,在消遣作乐,打发无聊的时间时有一定的效果,并且该游戏的趣味效果较强,有一定的吸引力,会使玩家爱不释手。
[游戏攻略] 女神系统全攻略(发布时间:2014-09-26)女神系统是一个为玩家提供免费加战,全面提升各项属性以及获取全新强化圣技能的渠道。
当您唤醒女神后,角色将获得包含战斗力、物攻、魔攻、物防、魔防、生命上限、体力上限、特殊属性地、水、火、风,以及杀怪经验增加等各项属性加成。
唤醒女神——开启天赋通过集齐每个女神对应的女神圣物,可唤醒女神并与其签订契约。
在获得属性加持的同时,获得4条女神之拥属性。
击败创圣幻界元素祭坛的BOSS可获得女神圣物,每件女神圣物装备后都将获得对应的属性加成。
唤醒女神需要达到各项条件以及可获得的属性加成详细如下:女神生命女神庇护女神胜利女神战争女神唤醒要求人物70级人物90级人物110级人物125级神力20级天赋加成生命值上限物理防御魔法防御物理攻击(物系职业)魔法攻击(法系职业)战斗力女神圣物生命之芽初愈之芽晨曦之芽暮色之芽雨露之芽庇护之星神佑之星近卫之星守御之星不朽之星锋锐之光凯旋之光征服之光荣耀之光胜利之光战鹰之羽猎隼之羽狂鹫之羽夜枭之羽血鸢之羽女神圣阶女神圣阶初始等级为1阶,最高为10阶,通过使用1阶~6阶天赋经验石,可提升女神圣阶经验值。
当前等级经验值封顶后,使用1阶~6阶天赋进阶石可获得女神圣阶的提升。
提升圣阶的同时,将获得大量的圣力值加成。
1阶~6阶天赋经验石与1阶~6阶天赋进阶石,可通过神仆—天赋师制造获得。
女神圣阶等级越高,重塑时女神之拥的圣佑评分越高,同时达到圣佑评分上限值(200分)的概率也越高。
女神之拥每唤醒1个女神,都可以获得4条女神之拥属性,包括:战斗力、物理攻击/魔法攻击、物理防御、魔法防御、生命值上限、体力值上限、特殊属性地、水、火、风攻击、杀怪经验加成。
如果对女神之拥的属性、种类不满意,可通过消耗圣力值进行重塑。
在重塑时,可对指定的女神之拥属性进行锁定保护,锁定的条数越多,需要消耗的圣力值也越多。
重塑后的女神之拥属性,可以选择“保留”或者“放弃”女神圣阶等级越高,重塑时女神之拥的圣佑评分越高,同时达到圣佑评分上限值(200分)的概率也越高。
给新手精灵星来些常识大普及吧。
寺院龙怪BUFF需要魔法燃烧或者魔法逆流+魔法消除才可以去掉。
黄泉诅咒对BOSS跟变身神将的PC也有效。
保护膜可以免疫空中束缚,击倒,击退状态,但不可免疫晕眩。
保护膜拥有50%PC伤害减免。
精灵星宝宝系烙印:命令催眠对PC的PVP惩罚很低,可以维持很长时间。
翅膀束缚可以被2次治疗药水或者守护之墙去掉。
瞬恐,群恐的减速效果跟其他技能的减速效果冲突,如:结冰,大地等。
在被恐惧的瞬间进入滑翔模式可以破解恐惧。
命令:精灵庇护跟保护膜冲突,并且需要宝宝在主人5M范围内才会生效。
消灵诅咒跟束缚冲突,如在消灵诅咒生效时间内使用束缚会让消灵无效。
魔法逆流在消除集中迴避,迴避契约的BUFF之后,此技能附带的30秒DOT不会附加。
各宝宝召唤物可视为PC,受到攻击时候,PVP惩罚係数会影响最终伤害,但宝宝没有PC减免属性。
宝宝可以共享主人的10%属性。
旋风气息攻击有2秒延迟。
各气息可以被群攻打到,伤害受到魔法防御属性影响,可以被技能抵抗,迴避,可被人物迴避,格挡。
魔法逆流与魔法燃烧会去掉精灵星本身的地狱苦痛,钝化脚镣,魔法逆流DEBUFF效果。
无力束缚与钝化脚镣的减少攻击速度效果冲突。
中级BUFF如集中迴避等只需要一次燃烧可以去除。
高级BUFF如均衡铠甲,双重铠甲等需要2次燃烧+魔法消除才可去除,也可以使用3000DP的燃烧去除。
4000DP诅咒之云I 中当对方使用魔法技能时,受到10%最大生命伤害效果最大伤害不可超过1000。
抗性卷轴,料理,真言,活性技能无法被燃烧去除。
精灵星地振附带的是击退效果,不是晕眩。
风命令:扰乱附带的晕眩效果受到召唤物魔法命中属性与对方抵抗影响。
风,土宝宝的命令:雷电爪等DOT伤害无法被治疗药水解除。
保护膜,精灵护佑,缓冲卷轴各自冲突,无法同时使用。
替代无法抵消DOT伤害,无法免疫晕眩。
隐身光辉无法在战斗模式使用。
群恐,群体侵蚀作用的最大数目只有6个,诅咒之芸为18个。
光系异能的使用方法光系异能是一种常见而又强大的异能能力,通过掌握并利用光的能量,拥有者可以实现许多超乎寻常的能力。
在使用光系异能时,需要一定的技巧和方法,以确保有效利用能力并保持自身安全。
下面将介绍一些关于光系异能的使用方法,希望能帮助到拥有这一能力的人。
掌握光的特性非常重要。
光是一种电磁波,可以在真空中传播,具有波粒二象性,同时还具有折射、反射、干涉等特性。
通过了解光的特性,使用者可以更好地控制光的传播和作用,从而更有效地运用光系异能。
学习光系异能的基本技能。
光系异能的基本技能主要包括聚焦光束、发射光线、改变光的颜色等。
通过不断的练习和探索,使用者可以逐渐提升在使用光系异能时的熟练程度,以及对光的控制能力。
合理安排使用光系异能的场景和条件。
在使用光系异能时,需要考虑周围的环境和条件,选择合适的场景进行操作。
在阳光明媚的天气下使用光系异能,会更容易发挥出光的能量,而在夜晚或昏暗的环境中,需要更多的技巧和耐心。
保持冷静和专注也是十分重要的。
在使用光系异能时,可能面临各种压力和挑战,保持冷静和专注可以帮助使用者更好地控制能力,避免因心情波动而导致能力失控或使用不当。
安全第一。
在使用光系异能时,要始终将安全放在首位,避免对他人和自己造成伤害,同时也要避免大范围的能量泄露或不受控制的光束射出,造成不可挽回的后果。
使用光系异能是一项需要技巧和方法的任务,只有通过不断的练习和探索,结合理论知识,才能更好地利用这一强大的能力。
希望以上的介绍能够对使用者有所帮助,也希望更多的人能够正确、安全地掌握光系异能,发挥其积极作用。
Item Chinese name English name Leo / Aioria Virgo / Shaka Aries / MuTaurus / AldebaranGemini / Saga狮子座/艾欧里亚处女座/沙加白羊座/穆金牛座/阿鲁迪巴双子座/撒加巨蟹座/迪斯马斯克天枰座/童虎/米罗Cancer / DeathmaskLibra / Dohko/ MiloGolden saint天蝎座/米罗射手座/艾欧罗斯山羊座/修罗Capricorn / ShuraScorpio / MiloSagittarius / Aiolos水瓶座/卡妙Aquarius / Camus双鱼座/阿布罗狄Pisces / AphroditeTechnique Item 星光灭绝(Starlight Extinction)星屑旋转功(Stardust Revolution)修复圣衣 (?)水晶墙(Crystal Wall)水晶网(Crystal Net)巨型号角(Great Horn)幻胧魔皇拳(GenRou MaOuKen)异次元空间(Another Dimension)银河星爆 (Galaxian Explosion)积尸气冥界波(Piled Corpse Hades Waves)闪电光速拳(Lightning Bolt)等离子光速拳(Lightning Plasma)天舞宝轮(TenBuHouRin)六道轮回(RikuDouRinNe)天魔降伏(TenMaKouHokuO-mu)庐山升龙霸(Rozan Shoryuha)庐山百龙霸(Rouzan Hyakuryuha)猩红毒针(Scarlet Needle)麻痹光环(Restriction)心大星(Antares)原子落雷光速拳(Atomic Thunder Bolt )圣剑(Excalibur)飞跃裂石(Jumping Stone)钻石星尘(Diamond Dust)极冰灵柩(Freezing Coffin)曙光女神之宽恕(Aurora Execution)吸血玫瑰(Bloody Rose)食人鱼玫瑰(Piranha Rose)皇家恶魔玫瑰(Royal Demon Rose)Chinese name English name / Syd 玉衡星/法利鲁 (芬尼路)Alioth(ε Epsilon) / Fenrir 天玑星/德尔鲁 (杜鲁)Phecda(γ Gamma) / Thor 天权星/阿鲁贝利西Megrez(δ Delta) / Alberich Duhbe (α Alpha) / Siegfried 天璇星/哈根Merak(β Beta) / Hagen奥丁Odin / Oden北极星/西路达Polaris / Hilda天枢星/捷克弗列德(捷古佛烈)开阳星/斯多 (希度)Mizar(θ Dzeta) / Syd 辅星/巴多 (巴度)Alcor(θ Dzeta) / Bud 摇光星/米美 (米鸣)Benetanash(η Eta) / MimirTechnique Item Chinese name天琴座/奥路菲蜥蜴座/米斯狄奥丁神剑(Odin Sword)英仙座/亚鲁哥路(亚鲁高)猛龙暴风雪(Dragon Bravest Blizzard)宇宙冻结拳(Universe Freezing)水晶圣斗士巨大灼热压力拳(Great Ardent Pressure)夺命飞斧 (?)大力士铁拳 (?)紫水晶封印(Amethyst Sealed)精灵聚合拳(Nature Unity)神威狼牙拳(Wolf Cruelty Claw)北方群狼拳 (?)维京猛虎爪(Viking Tiger Claw)English name Technique Item Perseus / Argor Crystal Saint Lyra / Orphee Lizard / MistyDiamond Dust 钻石灰尘幻影魔蛇(Gorgon devil Punch )弦奏梦幻曲(Stringer Nocturne )死亡迷魂小夜曲(Death Trip Serenade )弦奏终结(Stringer fine )石纹旋风拳(Marble Tripper )空气防御壁(Air Shield )美杜莎之盾(Medusa Shield )Chinese name English name 星云锁链(Nebula Chain )旋转防御(Rolling Defence )星云风暴(Nebula Storm )星云气流(Nebula Stream )蛛网陷阱(Spider Net )庐山龙飞翔(Rozan Ryuhisho )庐山百龙霸(Rozan Koryuha )庐山亢龙霸(Rouzan Hyakuryuha圣剑(Excalibur )/金光火焰旋风拳(Aurora Thounder Att极冰灵柩(Freezing Coffin )独角兽奔驰(Unicorn Gallop )毒牙攻击(Mellow Poison )火焰拳(Blazing Fist )凤翼天翔(Poenix Flaming Wings凤凰幻魔拳(Poenix Phantom Fist庐山升龙霸(Rozan Shoryuha )Dead Howling )天龙座/紫龙Dragon / Shiryu仙女座/瞬Andromeda / Shun钻石星尘拳(Diamond Dust )冰结环(Karitsuo )曙光女神之宽恕(Aurora Execution 寒冷龙卷风(Kholodnyi Smerchi )Techni天马流星拳(Pegasus Ryuseiken )天马彗星拳(Pegasus Suiseiken )天马回旋碎击拳(Pegasus Rolling Cru独角兽座/邪武Unicorn / Jabu 水蛇座/市Hydra / Ichi Phoenix / Ikki 天马座/星矢Pegasus / Seiya白鸟座/冰河Cygnus / Hyoga凤凰座/一辉大熊绞杀(Hanging Bear )死亡咆哮(Dead Howling )幼狮轰炸拳(Lionet Bomber )大熊座/檄Bear / Geki 天狼座/那智Wolf / Nachi 幼狮座/蛮Lionet / Ban (LC) 天马座/天马pegasus / Tenma雅典娜/城户纱织Athena / Saori KidoItem Chinese name星云电光链(Thunder Wave)闪电地袭(Guound Chain)天罗地网(Casting Net)回旋攻击(Boomerang Shot)巨型星云阵(Great Capture)(Rozan Ryuhisho )(Rozan Koryuha )Rouzan Hyakuryuha )(Excalibur )/Aurora Thounder Attack )Freezing Coffin )(Unicorn Gallop )(Mellow Poison )(Blazing Fist )Poenix Flaming Wings )Poenix Phantom Fist )(Rozan Shoryuha )Dead Howling )(Diamond Dust )环(Karitsuo )恕(Aurora Execution )Kholodnyi Smerchi )echniquePegasus Ryuseiken )Pegasus Suiseiken )Pegasus Rolling Crush )死神/达拿都斯睡神/修普诺斯天猛星/拉达曼迪斯天雄星/艾亚哥斯天贵星/米诺斯冥王/哈迪斯白羊座/史昂(冥衣)(Hanging Bear )(Dead Howling )(Lionet Bomber )双子座/撒加(冥衣)水瓶座/卡妙(冥衣)山羊座/修罗(冥衣)巨蟹座/迪斯马斯克(冥衣)双鱼座/阿布罗狄(冥衣)天爆星/辉火English nameGriffin / Minos Thanatos Hypnos Wyvern / Rahdamanthys Garuda / AiakosHades Aries / Sion(surplice)最大警戒(Greatest Caution )宇宙提线木偶(Cosmic Marionettion )恐怖的神意 (Terrible providence)神鹫展翅(Garuda Flap )银河幻觉(Galactic Illusion )永恒的睡眠 (Eternal drowsiness)大日蚀 (Greatest eclipse)星光灭绝(Starlight Extinction )水晶墙(Crystal Wall)星屑旋转功(Stardust Revolution )异次元空间(Another Dimension)Gemini / Saga(surplice)Aquarius/Camus(surplice)Capricorn / Shura(surplice)Cancer / Deathmask(surplice)Pisces / Aphrodite(surplice)皇家恶魔玫瑰(Royal Demon Rose)圣剑(Excalibur )积尸气冥界波(Piled Corpse Hades Waves)Bennu / Kagaho银河星爆 (Galaxian Explosion )钻石星尘(Diamond Dust)曙光女神之宽恕(Aurora Execution )食人鱼玫瑰(Piranha Rose)Item Chinese name English nameSea Horse / BaianSiren / Sorrento海皇之子/克修拉Chirysaor / Krishna海皇/波塞冬DX Poseidon海马/巴尔安六圣兽/依奥海龙/加隆Seadragon / Kanon海皇/波塞冬Poseidon海魔女/苏兰特Scylla / IO变身人海怪/ 隆奈迪斯Lyumnades Kasa 魔鬼鱼 / 艾尔扎克Kraken / Isaac。
科洛斯组合公式胜利水珠=凯旋铃~~~~~~~~~~~~~~~~60级饰物~~~~~~~~~~~~~~~~~~~~~~~~~毒介饰物:毒的知识×3+浮罗粉+菟丝子+工艺宝石毒性攻击+29—31,攻击力21%—40%,魔法攻击力38%—40%,附加的HP最大值3%—7%,+4敏捷,所需级别60级电介饰物:电的知识×3+浮罗粉+祖冷杉+工艺宝石电性攻击+29—31,攻击力21%—40%,魔法攻击力38%—40%,附加的HP最大值3%—7%,+4智慧,所需级别60级水介饰物:水的知识×3+浮罗粉+紫叶草+工艺宝石水性攻击+29—31,攻击力21%—40%,魔法攻击力38%—40%,附加的HP最大值3%—7%,+4体力,所需级别60级火介饰物:火的知识×3+浮罗粉+冬天草+工艺宝石火性攻击+29—31,攻击力21%—40%,魔法攻击力38%—40%,附加的HP最大值3%—7%,+4力量,所需级别60级反火饰物:火抗饰物=火酒杯×3+浮罗粉+紫叶草+工艺宝火抵抗力+18—44,攻击力21%—40%,魔法攻击力38%—40%,附加的HP最大值3%—7%,+4体力,所需级别60级反电饰物:电抵抗力+18—44,攻击力21%—40%,魔法攻击力38%—40%,附加的HP 最大值3%—7%,+4力量,所需级别60级电抗饰物=电酒杯×3+浮罗粉+冬天草+工艺宝反水饰物:水抵抗力+18—44,攻击力21%—40%,魔法攻击力38%—40%,附加的HP 最大值3%—7%,+4敏捷,所需级别60级水抗饰物=水酒杯×3+浮罗粉+菟丝子+工艺宝石反毒饰物:毒抵抗力+18—44,攻击力21%—40%,魔法攻击力38%—40%,附加的HP 最大值3%—7%,+4智慧,所需级别60级毒抗饰物=毒酒杯×3+浮罗粉+祖冷衫+工艺宝石冥王戒指:+魔法攻击力16%—30%,+攻击力28%—30%,+最终防御力6%—15%,+综合抵抗力9—16,+1所有技能等级,所需级别60级,适合所有职业四元素酒杯×3+太阳的命运算盘+苏贝拉粉+工艺石瓦洛项链:+魔法攻击力16%—30%,+最终攻击力28%—30%,+攻击成功率14%—42%,+防御成功率14%—42%,+2所有基础技能等级,所需级别60级,适合所有职业瓦洛项链=太阳的命运算盘+月亮的命运算盘+太阳之石+月亮之石+潘萨粉+工艺宝石跃普莱斯项链:+魔法攻击力16%—30%,+最终攻击力28%—30%,+6%—15%最终防御力,+10%—20%对所有怪物提高攻击效果,+2所有技能等级,所需级别60级,适合所有职业跃普莱斯项链=太阳的命运算盘×2+月亮的命运算盘×2+潘萨粉+工艺宝石~~~~~~~~~~~~~~75-80级饰物~~~~~~~~~~~~~~~~~~~~~沙罗之戒:+最终攻击力38%-40%,+最终攻击成功率38%-40%,+HP最大值45-50,+所有能力值3-5,+2单手技能,所需级别75级子爵的遗物+苏贝拉粉+悲哀的匣子+妖精的玩具+亚黎诺斯的碎片+亚黎诺斯的宝石+工艺宝石狄菲卡之戒:+最终攻击力38%-40%,+最终攻击成功率38%-40%,+HP最大值45-50,+所有能力值3-5,+2双手技能,所需级别75级水女神的遗物+苏贝拉粉+悲哀的匣子+妖精的玩具+亚黎诺斯的碎片+亚黎诺斯的宝石+工艺宝石宙斯之戒:+最终攻击力38%-40%,+最终攻击成功率38%-40%,+HP最大值45-50,+所有能力值3-5,+2箭术,所需级别75级空气精灵的遗物+苏贝拉粉+悲哀的匣子+妖精的玩具+亚黎诺斯的碎片+亚黎诺斯的宝石+工艺宝石贺瑞斯之戒:+魔法攻击力38%-40%,MP恢复速度38-40,+MP最大值45-50,+所有能力值3-5,+2杖术,所需级别75级火蜥蜴的遗物+苏贝拉粉+悲哀的匣子+妖精的玩具+亚黎诺斯的碎片+亚黎诺斯的宝石+工艺宝石黑尔莫德之戒:+最终攻击力43%-45%,+魔法攻击力43%-45%,+HP最大值90-100,+MP 最大值90-100,+2所有特殊技能等级,所需级别80级雅克摩的人体解剖图+凯旋铃+苏贝拉粉+悲哀的匣子+妖精的玩具+亚黎诺斯的宝石+工艺宝石风元素项链:+最终攻击力43%-45%,+HP最大值9%-15%,+美德100,+1所有基础技能等级,+2所有特殊技能等级,所需级别75级阿卡希的书+凯旋铃+悲哀的匣子+亚黎诺斯的碎片+亚黎诺斯的碎片+梅狄乌斯的遗物+工艺宝石赫伦特项链:+魔法攻击力43%-45%,+MP最大值9%-15%,+美德100,+1所有基础技能等级,+2所有特殊技能等级,所需级别75级阿卡希的书+凯旋铃+悲哀的匣子+普里米特的遗物+普里米特的遗物+亚黎诺斯的宝石+工艺宝石恭尼尔项链:+最终攻击力48%-50%,+魔法攻击力48%-50%,+HP最大值190-200,+MP 最大值190-200,+2所有技能等级,所需级别80级阿卡希的书+凯旋铃+雅克摩的人体解剖图+妖精的玩具+亚黎诺斯的宝石+亚黎诺斯的宝石+工艺宝石丰饶女神护身符:+最终攻击力38%-40%,+魔法攻击力38%-40%,+HP最大值41-45,+5体力恢复(基础),+5所有能力值,所需级别75级阿卡希的书+浮罗粉+火的知识+电酒杯+纳维塔的遗物+梅狄乌斯的遗物+工艺宝石卡塔拉护身符:+最终攻击力38%-40%,+魔法攻击力38%-40%,+MP最大值41-45,+5魔力恢复(基础),+5所有能力值,所需级别75级阿卡希的书+浮罗粉+水的知识+火酒杯+纳维塔的遗物+梅狄乌斯的遗物+工艺宝石能量护身符:+最终攻击力38%-40%,+10力量,+10体力,+10敏捷,+1所有特殊技能等级,所需级别75级阿卡希的书+浮罗粉+毒的知识+水酒杯+纳维塔的遗物+梅狄乌斯的遗物+工艺宝石意象护身符:+魔法攻击力38%-40%,+10智慧,+MP最大值31-35,+2魔力恢复(基础),+1所有特殊技能等级,所需级别75级阿卡希的书+浮罗粉+电的知识+毒酒杯+纳维塔的遗物+梅狄乌斯的遗物+工艺宝石曼陀螺护身符:+最终攻击力38%-40%,+魔法攻击力33%-35%,+最终防御力8%-10%,+4所有能力值,+1所有技能等级,所需级别80级阿卡希的书+卡诺律法+妖精的玩具+勇士的誓言+雅克摩的人体解剖图+雅克摩的人体解剖图+工艺宝石~~~~~~~~~~~~~~85-90级马塔俚曳儿饰物~~~~~~~~~~~~~~~~~~~~~马塔俚曳儿饰物(43-45%最终攻击力,43-45%魔法攻击力,18-20%最终防御力,+5所有能力值,+1所有技能.需要人物达90级才能使用)=史勒德的指甲+千触手的触须+施莱德的眼泪+马塔俚曳儿的血+勒普泰的遗物+工艺马塔俚曳儿戒指(43-45%最终攻击力,43-45%魔法攻击力,18-20%最终防御力,+99-103HP.+1所有技能.需要人物达87级才能使用)=史勒德的指甲+千触手的触须+施莱德的眼泪+马塔俚曳儿的血+奥卡赛地区水晶+工艺马塔俚曳儿项链(48-50%最终攻击力,48-50%魔法攻击力,15-17%最终防御力.12-24%最佳掌握度.+2所有技能.需要人物达85级才能使用)=史勒德的指甲+千触手的触须+施莱德的眼泪+马塔俚曳儿的血+塔诺斯战争遗迹+工艺~~~~~~~~~~~~~~70级骨防装和圣灵之盾~~~~~~~~~~~~~~~~~~~~~~骨质头盔=翡翠+月亮的命运算盘+四元素酒杯+雨高赛的遗物+祖冷杉+工艺宝石防御力48,防御成功率74%,最终防御力+93—105,攻击无效+2%—+5%,所有抵抗力+5—7,所有能力值+1或+2,+1所有基础技能等级,所需级别70级骨质盔甲=蓝宝石+月亮的命运算盘+四元素酒杯+雨高赛的遗物+潘萨河的遗物+工艺宝石防御力100,防御成功率74%,最终防御力+93—105,攻击无效+2%—+5%,所有抵抗力+5—7,所有能力值+1或+2,+1体力恢复(基础),所需级别70级o骨质护手=紫水晶+月亮的命运算盘+四元素酒杯+雨高赛的遗物+菟丝子+工艺宝石防御力28,防御成功率32%,最终防御力+93—105,攻击无效+2%—+5%,所有抵抗力+5—7,所有能力值+1或+2,+1精确(基础),所需级别70级骨质战靴=玛瑙石+月亮的命运算盘+四元素酒杯+雨高赛的遗物+菟丝子+工艺宝石防御力26,防御成功率36%,最终防御力+93—105,攻击无效+2%—+5%,所有抵抗力+5—7,所有能力值+1或+2,+1闪避(基础),所需级别70级骨质腰带=红宝石+月亮的命运算盘+雨高赛的遗物+伊菲斯山脉木块+紫叶草+工艺宝石防御力24,防御成功率18%,最终防御力+93—105,攻击无效+2%—+5%,所有抵抗力+5—7,所有能力值+1或+2,+1魔力恢复(基础),所需级别70级骨质盾=钻石+月亮的命运算盘+四元素酒杯+雨高赛的遗物+冬天草+工艺宝石防御力54,防御成功率42%,最终防御力+93—105,攻击无效+2%—+5%,所有抵抗力+5—7,所有能力值+1或+2,+1所有基础技能等级,所需级别70级圣灵之盾=钻石+勇士的誓言+勇士的誓言+亚黎诺斯的碎片+雅克摩的人体解剖图+雅克摩的人体解剖图+工艺宝石[防御力60,防御成功率60%,最终防御力+55—60,防御成功率38%—40%,攻击无效+2%—+5%,所有能力值+5,盾防+2,所需级别75级]~~~~~~~~~~~75-80级装备复合合成素材的组合公式~~~~~~~~~~~勇士的誓言=4元素酒杯+太阳的命运算盘+月亮的命运算盘+玛尔巴战书妖精的玩具=冬天草+菟丝子+紫叶草+祖冷杉+玛尔巴战书悲哀的匣子=子爵的遗物+水女神的遗物+亚黎诺斯的宝石+伊菲斯山脉的木块+玛尔巴战书阿卡希的书=卡诺律法+拉森之封印+雅克摩的人体解剖图+玛尔巴战书凯旋铃=空气精灵的遗物+火蜥蜴的遗物+亚黎诺斯的宝石+伊菲斯山脉的木块+玛尔巴的战~~~~~~~~~~~~~~~~65级武器~~~~~~~~~~~~~~~~~~~~~野人专用单手武器蝙蝠弯刃斧(攻击力213—341,攻击成功率200%,对疯狂怪物攻击效果提高18%—36%,综合抵抗力14—29之间的某一值,HP最大值+45—49,力量+1—5,+2野蛮人特殊技能等级,所需级别65级,野蛮人专用单手武器:水女神的遗物+冬天草+4元素酒杯+玛丽斯海的遗赠+工艺宝石野人专用双手武器米勒双刃斧(攻击力299—496,攻击成功率200%,对疯狂怪物攻击效果提高18%—36%,附加防御力15%—17%,+HP最大值45—49,力量+1—+5,+2野蛮人特殊技能等级,所需级别65级,野蛮人专用双手武器):水女神的遗物+拉森之封印+月亮命运算盘+冬天草+玛丽斯海的遗赠+工艺宝石法师专用单手福利奥权杖(攻击力53—170,攻击成功率80%,魔法攻击力33%—35%之间的某一值,综合抵抗力14—29,MP最大值+45—49,智慧+1—5,+2魔法师特殊技能等级,所需级别65级,魔法师专用单手武器):火蜥蜴的遗物+拉森之封印+四元素酒杯+玛丽斯海的遗物+祖冷杉+工艺宝石法师专用双手石器魔杖(攻击力106—154,攻击成功率150%,魔法攻击力43%—45%之间的某一值,附加防御力15%—17%,MP最大值+45—49,智慧+1—5,+2魔法师特殊技能等级,所需级别65级,魔法师专用双手武器):火蜥蜴的遗物+祖冷彬+月亮之石+玛丽斯海的遗物+工艺宝石圣战专用单手武器赛克罗剑(攻击力240—273,攻击成功率225%,对疯狂怪物攻击效果提高18%—36%,综合抵抗力14—29,HP最大值+45—49,体力+1—5,+2圣战士特殊技能等级,所需级别65级,圣战士专用单手武器):子爵的遗物+紫叶草+4元素酒杯+玛丽斯海的遗赠+工艺宝石战专用单手武器斗士锤杖(攻击力231—318,攻击成功率245%,对疯狂怪物攻击效果提高18%—36%,综合抵抗力14—29,HP最大值+45—49,体力+1—5,+2圣战士特殊技能等级,所需级别65级,圣战士专用单手武器):子爵的遗物+卡诺率法+四元素酒杯+紫叶草+玛丽斯海的遗赠+工艺宝石女战士单手武器隐藏短剑(攻击力206—235,攻击成功率280%,对疯狂怪物攻击效果提高18%—36%,综合抵抗力14—29,HP最大值+45—49,敏捷+1—5,+2女战士特殊技能等级,所需级别65级,女战士专用单手武器):空气精灵的遗物+菟丝子+4元素酒杯+玛丽斯海的遗赠+工艺宝石女战士千年战弓(攻击力245—266,攻击成功率175%,对疯狂怪物攻击效果提高18%—36%,附加防御力15%—17%,+HP最大值45—49,敏捷+1—+5,+2女战士特殊技能等级,所需级别65级,女战士专用双手武器):空气精灵的遗物+拉森之封印+月亮的命运算盘+菟丝子+玛丽斯海的遗赠+工艺宝石~~~~~~~~~~~~~~~~~~~75级武器~~~~~~~~~~~~~~~~~~~~~阿戚尼剑(圣战士专用单手武器,攻击184-238,攻击成功率288%,+攻击力38-40,+攻击成功率78-80,+火性攻击45-50,+35%-40%对疯狂怪提高攻击效果,+3单手技能,所需级别75级)子爵的遗物+勇士的誓言+太阳的命运算盘+火酒杯+亚黎诺斯的宝石+普里米特的遗物+工艺宝石休斯双手剑(圣战士专用双手武器,攻击215-528,攻击成功率268%,+攻击力38-40,+攻击成功率78-80,+必杀技成功率34-35,+3双手技能,+1所有特殊技能等级,所需级别75级)子爵的遗物+水女神的遗物+勇士的誓言+太阳的命运算盘+普里米特的遗物+亚黎诺斯的宝石+工艺宝石沉寂战斧(野蛮人专用双手武器,攻击224-496,攻击成功率254%,+攻击力38-40,+攻击成功率78-80,+HP最大值9%-15%,+45%-50%对疯狂怪提高攻击效果,+3双手技能,所需级别75级)水女神的遗物+勇士的誓言+太阳的命运算盘+太阳的命运算盘+亚黎诺斯的碎片+亚黎诺斯的宝石+工艺宝石达米神斧(野蛮人专用双手武器,攻击328-450,攻击成功率328%,+攻击力38-40,+攻击成功率78-80,+攻击无效8%-10%,+20%-25%对所有怪提高攻击效果,+3双手技能,所需级别75级)水女神的遗物+勇士的誓言+太阳的命运算盘+普里米特的遗物+玛丽斯海的遗赠+亚黎诺斯的宝石+工艺宝石比亚斯飞刀(女战士专用双手武器,攻击224-300,攻击成功率280%,+攻击力28-30,+攻击成功率34-35,+2攻击速度,+3回避率提升,+3箭术,所需级别75级)空气精灵的遗物+勇士的誓言+太阳的命运算盘+亚黎诺斯的碎片+4元素酒杯+亚黎诺斯的宝石+工艺宝石谬特之弓(女战士专用双手武器,攻击242-284,攻击成功率348%,+攻击力28-30,+攻击成功率78-80,+2攻击速度,+3命中率提升,+3箭术,所需级别75级)空气精灵的遗物+勇士的誓言+太阳的命运算盘+亚黎诺斯的碎片+亚黎诺斯的碎片+亚黎诺斯的宝石+工艺宝石德瓦斯权杖(魔法师专用单手武器,攻击42-148,攻击成功率80%,+魔法攻击力38%-40%,+MP最大值61-65,+智慧5-10,+2杖术,+4魔力恢复,所需级别75级)火蜥蜴的遗物+勇士的誓言+太阳的命运算盘+4元素酒杯+普里米特的遗物+亚黎诺斯的宝石+工艺宝石克拉博魔杖(魔法师专用双手武器,攻击82-165,攻击成功率104%,魔法攻击力43%-45%,+MP最大值61-65,+所有能力值3-5,+3魔法盾,+4杖术,所需级别75级)火蜥蜴的遗物+勇士的誓言+太阳的命运算盘+亚黎诺斯的碎片+亚黎诺斯的宝石+普里米特的遗物+工艺宝石~~~~~~~~~~~~~~~~~80级战士专用~~~~~~~~~~~~~~~~~o战士头==翡翠+纳维塔的遗物+悲哀的匣子+亚黎诺斯的宝石+子爵的遗物+雅克摩的人体解剖图+工艺宝石战士手==水晶+纳维塔的遗物+悲哀的匣子+亚黎诺斯的碎片+子爵的遗物+雅克摩的人体解剖图+工艺宝石战士靴==玛瑙+月亮的命运算盘+悲哀的匣子+梅狄乌斯的遗物+子爵的遗物+雅克摩的人体解剖图+工艺宝石战士腰==红宝石+月亮的命运算盘+悲哀的匣子+普里米特的遗物+子爵的遗物+雅克摩的人体解剖图+工艺战士甲==蓝宝石+子爵的遗物+悲哀的匣子+月亮的命运算盘+雅克摩的人体解剖图+雅克摩的人体解剖图+工艺宝石~~~~~~~~~~~~~~~~~~80级法师专用~~~~~~~~~~~~~~~~~~~法师甲==蓝宝石+凯旋铃+月亮的命运算盘+火蜥蜴的遗物+雅克摩的人体解剖图+雅克摩的人体解剖图+工艺宝石法师手==水晶+纳维塔的遗物+凯旋铃+亚黎诺斯的碎片+火蜥蜴的遗物+雅克摩的人体解剖图+工艺宝石法师带==红宝石+月亮的命运算盘+凯旋铃+普里米特的遗物+火蜥蜴的遗物+雅克摩的人体解剖图+工艺宝石法师靴==玛瑙+月亮的命运算盘+凯旋铃+梅狄乌斯的遗物+火蜥蜴的遗物+雅克摩的人体解剖图+工艺宝石法师头==翡翠+纳维塔的遗物+凯旋铃+亚黎诺斯的宝石+火蜥蜴的遗物+雅克摩的人体解剖图+工艺宝石~~~~~~~~~~~~~~~~~~~80级女战专用~~~~~~~~~~~~~~~~~~~女战头==翡翠+纳维塔的遗物+悲哀的匣子+亚黎诺斯的宝石+空气精灵的遗物+雅克摩的人体解剖图+工艺宝石女战甲==蓝宝石+月亮的命运算盘+悲哀的匣子+空气精灵的遗物+雅克摩的人体解剖图+雅克摩的人体解剖图+工艺宝石女战手==水晶+纳维塔的遗物+悲哀的匣子+亚黎诺斯的碎片+空气精灵的遗物+雅克摩的人体解剖图+工艺宝石女战腰==红宝石+月亮的命运算盘+悲哀的匣子+普里米特的遗物+空气精灵的遗物+雅克摩的人体解剖图+工艺宝石女战靴==玛瑙+月亮的命运算盘+悲哀的匣子+梅狄乌斯的遗物+空气精灵的遗物+雅克摩的人体解剖图+工艺宝石~~~~~~~~~~~~~~~~~~~~~80级野蛮人专用~~~~~~~~~~~~~~~~~~~野蛮甲==蓝宝石+月亮的命运算盘+凯旋铃+水女神的遗物+雅克摩的人体解剖图+雅克摩的人体解剖图+工艺宝石野蛮手==水晶+纳维塔的遗物+凯旋铃+亚黎诺斯的碎片+水女神的遗物+雅克摩的人体解剖图+工艺宝石野蛮腰==红宝石+月亮的命运算盘+凯旋铃+普里米特的遗物+水女神的遗物+雅克摩的人体解剖图+工艺宝石野蛮靴==玛瑙+月亮的命运算盘+凯旋铃+梅狄乌斯的遗物+水女神的遗物+雅克摩的人体解剖图+工艺宝石野蛮头==翡翠+纳维塔的遗物+凯旋铃+亚黎诺斯的宝石+水女神的遗物+雅克摩的人体解剖图+工艺宝石~~~~~~~~~~~~~~~~~~85级神圣套装~~~~~~~~~~~~~~~神圣头盔== 全职业80装备头盔+荣誉的诅咒+工艺宝石神圣胸甲== 全职业80装备胸甲+荣誉的诅咒+工艺宝石神圣护手== 全职业80装备护手+荣誉的诅咒+工艺宝石神圣战靴== 全职业80装备战靴+荣誉的诅咒+工艺宝石神圣腰带== 全职业80装备腰带+荣誉的诅咒+工艺宝石神圣之盾== 圣灵之盾+荣誉的诅咒+工艺宝石~~~~~~~~~~~~~~~~~90级狂暴神圣套装~~~~~~~~~~~~~狂暴头盔==85神圣头+荣誉+勒普泰宝石+工艺宝石狂暴胸甲==85神圣甲+荣誉+勒普泰宝石+工艺宝石狂暴护手==85神圣手+荣誉+勒普泰宝石+工艺宝石狂暴护脚==85神圣脚+荣誉+勒普泰宝石+工艺宝石狂暴护腰==85神圣腰+荣誉+勒普泰宝石+工艺宝石狂暴之盾==85神圣盾+荣誉+勒普泰宝石+工艺宝石~~~~~~~~~~~~~~~~~~~~95级电神圣套装~~~~~~~~~~~电神圣头==90狂暴头+荣誉+勒普泰+马赫特痕迹+工艺宝石电神圣甲==90狂暴甲+荣誉+勒普泰+马赫特痕迹+工艺宝石电神圣手==90狂暴手+荣誉+勒普泰+马赫特痕迹+工艺宝石电神圣脚==90狂暴脚+荣誉+勒普泰+马赫特痕迹+工艺宝石电神圣腰==90狂暴腰+荣誉+勒普泰+马赫特痕迹+工艺宝石电神圣盾==90狂暴盾+荣誉+勒普泰+马赫特痕迹+工艺宝石~~~~~~~~~~~~~~~~~100级伏都套装~~~~~~~~~~~~~~伏都护手==勒普泰宝石+马赫特痕迹+马塔俚曳儿的血+塔诺斯战争的证据+荣誉诅咒+奥琪的戒指+工艺宝石伏都护腰==勒普泰宝石+马赫特痕迹+马塔俚曳儿的血+塔诺斯战争的证据+胜利水珠+娜卡的绳子+工艺宝石伏都护脚==勒普泰宝石+马赫特痕迹+马塔俚曳儿的血+塔诺斯战争的证据+妖精玩具+卡普卡的靴+工艺宝石伏都护头==勒普泰宝石+马赫特痕迹+马塔俚曳儿的血+塔诺斯战争的证据+勇士誓言+方硫钴矿猫+工艺宝石伏都护甲==勒普泰宝石+马赫特痕迹+马塔俚曳儿的血+塔诺斯战争的证据+阿卡希书+科洛斯心脏+工艺宝石伏都之盾==勒普泰宝石+马赫特痕迹+马塔俚曳儿的血+塔诺斯战争的证据+亚黎诺斯宝石+灵魂落叶+工艺宝石攻卷=歐卡薩斯的遺物+太阳之石+金的忠告+工艺防卷=玛丽斯海的遗赠+月亮之石+金的忠告+工艺翡翠+水晶+钻石+马脑+蓝宝石+红宝石=国王特赦令火知识+电知识+钴矿石=技能初始药水毒酒杯+水酒杯+钴矿石=属性初始药水钴矿石×6=工艺宝石欧倍石+祝福银砖+灵魂之音=超级工艺宝石钻石+钴矿石+玛尔巴战书+水的知识+电酒杯+奥卡塞的遗物+工艺宝石=勒普泰的宝石有色套装:~~~~~~~~~~~~~~~~~~~~~~~~~~~~宝盒~~~~~~~~~~~~~~~~~~~~~~~~~~武者宝盒:毒知识+紫叶草+冬天草+红宝石+蓝宝石+工艺骸骨宝盒:4元素+玛丽斯海的遗赠+梅的遗物+玛尔巴战书+伊菲斯山脉的木块+普里米特的遗物+工艺古代宝盒:匣子+阿卡书+拉森+奥卡塞的遗物+勒普泰的遗物+勒泰宝石+工艺奖章宝盒:空气精灵的遗物+妖精的玩具+匣子+阿卡书+凯旋铃+奥卡塞的遗物+工艺玄武宝盒:塔诺斯战争的证据+水知识+勒普泰的遗物+亚黎宝石+亚黎碎片+勇士的誓言+工艺真实宝盒:电酒杯+凯旋铃+欧碚石+灵魂之音+祝福银砖+马痕迹+工艺传说宝盒:火知识+卡普卡的靴子+奥琪的戒指+娜卡的绳子+灵魂落叶+科洛斯的心脏+工艺~~~~~~~~~~~~~~~~~~~~~~~~有色套装~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~◎套装合成一:地灵套装:地灵之魔法防具一般魔法防具+狂暴水晶+武者宝盒+七彩宝石附加能力:体力+1(各个),整套附加能力:所有点数+1骨套防具组合方法100%地灵之骨防具一般骨套防具+狂暴水晶+骸骨宝盒+史勒德的指甲+七彩宝石附加能力:体力+2(各个),整套附加能力:所有点数+580级组合防具组合方法100%地灵之80级防具一般80级组合防具+狂暴水晶+古代宝盒+千触手的触须+七彩宝石附加能力:体力+3(各个),整套附加能力:所有点数+10神圣防具组合方法100%地灵之神圣防具一般神圣防具+狂暴水晶+奖章宝盒+千触手的触须+千触手的触须+七彩宝石附加能力:体力+4(各个),整套附加能力:所有点数+15狂暴神圣防具组合方法100%地灵之狂暴神圣防具一般狂暴神圣防具+狂暴水晶+玄武宝盒+施莱德的眼泪+七彩宝石附加能力:体力+4(各个),整套附加能力:所有点数+20电神圣防具组合方法100%地灵之电神圣防具一般电神圣防具+狂暴水晶+真实宝盒+施莱德的眼泪+千触手的触须+七彩宝石附加能力:体力+4(各个),整套附加能力:所有点数+25伏都套防具组合方法100%地灵之伏都防具一般伏都防具+狂暴水晶+传说宝盒+千触手的触须+马塔俚曳儿的血+七彩宝石附加能力:体力+5(各个),整套附加能力:所有点数+25、所有技能点数+1◎套装合成二:水妖套装(1阶)使用水晶:憎恨水晶强化之技能:体力::水妖之防具::结果组合材料及附加能力成功几率魔法防具组合方法100%水妖之魔法防具一般魔法防具+憎恨水晶+武者宝盒+七彩宝石附加能力:体力+1(各个),整套附加能力:所有点数+1骨套防具组合方法100%水妖之骨防具一般骨套防具+憎恨水晶+骸骨宝盒+史勒德的指甲+七彩宝石附加能力:体力+2(各个),整套附加能力:所有点数+580级组合防具组合方法100%水妖之80级防具一般80级组合防具+憎恨水晶+古代宝盒+千触手的触须+七彩宝石附加能力:体力+3(各个),整套附加能力:所有点数+10神圣防具组合方法100%水妖之神圣防具一般神圣防具+憎恨水晶+奖章宝盒+千触手的触须+千触手的触须+七彩宝石附加能力:体力+4(各个),整套附加能力:所有点数+15狂暴神圣防具组合方法100%水妖之狂暴神圣防具一般狂暴神圣防具+憎恨水晶+玄武宝盒+施莱德的眼泪+七彩宝石附加能力:体力+4(各个),整套附加能力:所有点数+20电神圣防具组合方法100%水妖之电神圣防具一般电神圣防具+憎恨水晶+真实宝盒+施莱德的眼泪+千触手的触须+七彩宝石附加能力:体力+4(各个),整套附加能力:所有点数+25伏都套防具组合方法100%水妖之伏都防具一般伏都防具+憎恨水晶+传说宝盒+千触手的触须+马塔俚曳儿的血+七彩宝石附加能力:体力+5(各个),整套附加能力:所有点数+25、所有技能点数+1◎套装合成三:风刃套装(2阶)使用水晶:斗争水晶强化之技能:智能以地灵防具来组合风刃防具失败时,会产生魔神防具。
《恐怖黎明》奥术法师飞弹BD技能星座及装备选择图⽂攻略 《恐怖黎明》中的组合流派⾮常多,⼤家都开发出了哪些流派呢?这就为⼤家带来了恐怖黎明奥术法师飞弹B D技能星座及装备选择图⽂攻略,⾮常强⼒的⼀个组合B D,⼤家想不想尝试下呢?按照这作作者的攻略你也可以,希望⼤家喜欢。
B D名称:虚化电飞弹 B D职业组合:奥术+萨满 B D⽬标:成功解决游戏内各主流精英B O S S,成功通过各⼤游戏场景。
安全,够输出。
尤其是⾯对法师最⼤敌⼿,克隆尼复仇单位菲⽐乌斯(已实现站撸),能够以安全且快速的⽅式实现输出。
P S:感谢『污群,污交会』的各位基友们,因为你们,游戏体验才是真正美好。
飞弹是个什么类型的输出⽅式? 我已经玩了两千多⼩时G D了。
认识过很多深度的玩家,从中也学习过不少的东西,⾃⼰也慢慢从⼀个嫩玩⾛到如今。
上次发B D还是B30版本的时候,从不是什么⼤神,只是⼀个深度的玩家。
因此本套B D的⽬的,旨在和吧内各路⾼玩们分享交流,并能够给愿意学习的新⼈们实现⼀定程度的帮助。
我本⼈是⾮常⼼⽢情愿。
回归正题:飞弹是什么类型的输出⽅式?⼀路⾛来见过很多爱飞弹的玩家,飞弹嗖嗖搜加上多重碎⽚,满屏幕乱飞,的确能够做到让玩家⼼旷神怡。
但是前仆后继之下,又有多少玩家最终放弃了这个爱恨不定的技能。
原因⽆他,法师太脆,飞弹太弱且耗点巨⼤。
最终却伤害不够,⽣存不⾜,法师在可攻可守的战系各种B D⾯前,分崩离析。
因此这套B D最终成型实属不易,从中我起码有过5套不同B D思路的改变,但这也体验了从零练起的优势,能够看到职业技能的闪光点,逐渐的进步中,也能体悟到设计组暗埋的设定。
飞弹的攻击⽅式很是混乱,可见的是元素,⽕,电击和虚化,但是元素拆分开就有冰⽕电3个分⽀。
因此怎么选定基础的攻击⽅式是第⼀疑问。
在确定这⼀问题之前,更加核⼼的问题是:它该怎么输出?不⽤多⾔,飞弹是必须站撸型的攻击技能,要求长时间保持原地,从⽽可以不间断的进⾏攻击。
神界传说(还有一些非本书人物,为斗罗1、2)唐三小舞毁灭之神身份:神界委员会五大执法神之毁灭之神神界最初的存在,习惯将自己掩藏在斗篷之内,拥有毁灭之意的神秘神祇,对唐三有着很深的怨念,属下七原罪神(色欲之神、愤怒之神、懒惰之神、贪婪之神、傲慢之神、嫉妒之神、贪食之神)、破坏神。
神技:寂灭神雷居住地:毁灭城堡生命女神身份:神界委员会五大执法神之生命之神,毁灭之神的妻子神界最初的存在,身上常带着生机勃勃的味道,让人感到十分亲近的神祇。
居住地:生命之森姬动身份:代理邪恶神王,神界委员会五大执法神之一装备:神火圣王铠、日月双辉、圣炎甲、火神之剑(融合杀神意志)调酒手法:三阳映月、森罗万象、十八罗汉十八翻、同酒百味、九阳凌天、九龙戏珠、羿射九日、九天仙女下凡尘、永恒爱恋等。
基准技烈阳噬烈阳崩烈阳轰暗月爪暗月舞暗月焱命中技朱雀变腾蛇变凤舞龙蛇变神锁阴阳丙丁火球君王降临六重咒杀明阳猎黯灭吻炎阳旋魔焰旋龙鳞闪螣蛇闪腾蛇连闪元素体召唤:圣火元素体,魔炎元素体炎龙火转火魔吞噬(自创)必杀技禁、百、千艳阳锥凤舞艳阳锥禁、百、千幽焱冰凤舞幽焱冰魔王魔焰钻禁、百、千君王噬(三百六十个烈阳噬组合)禁、百、千黯灭吻(三百六十个暗月爪组合)炎龙九转(有九条火转炎龙组成,本为阴朝阳绝技。
主角使用时以魔技酒方式出现)超必杀技禁、千、万大幽焱冰禁、千、万大艳阳锥日月阴阳界(用禁、百、千艳阳锥与禁、百、千幽焱冰碰撞形成)火神虚空斩(配合神器火神之剑使出)九转炎龙 (在黑暗神庙时以魔技酒使出)灭神击(天之玉)灭神引(天之玉)(灭神击到第四重后领悟)灭神壁(天之玉)(灭神击到第六重后领悟)灭神雷(天之玉)(灭神击到第七重后领悟)灭神针(天之玉)(灭神击到第九重后领悟)分身错影(天之玉)终极必杀技火神降临斩烈焰身份:原地心统治者,被称为“烈焰女皇”,后重生为“东木圣女”陈思璇。
现为两大神王之善良神王的代理。
身份:原地心统治者、光明乙木圣徒、两大神王之善良神王魔力属性:阴阳双火(烈焰)、乙木(前期陈思璇)、极致乙木(天干圣徒陈思璇)一开始为阴阳双火,后因两神王的赌注而为极致乙木(因为木生火,烈焰为重生后为了能帮助姬动而选择)实力:二阶神诋(开始是三阶神诋,后因姬动而进化为二阶神诋),最终以陈思璇的身份成为善良神王契约兽:思动(因为感激,思动定的是主从契约。
MMORPG系统设计游戏设计群:79232996玩法系统渴望变强宠物系统宠物作用战力依赖(参加战斗,属性加成)休闲辅助(跟随,修理,自动拾取)获得途径活动投放(赠送、成就、节日、充值、抽奖)机缘偶遇(战斗偶遇,野外捕捉)宝箱模式(道具洗练,宠物蛋,宠物迷城)商店出售(商城、声望商人..)技能培养技能获得(天生,领悟,学习,装备附加)技能失去(覆盖,遗忘,摘除)属性培养资质培养(道具、合成、进阶、变异..)装备加成(机制同角色装备)潜力分配装备系统装备获取手工打造(材料打造,低级装备升级)战斗掉落(副本,野外,任务)收集兑换(道具兑换,声望购买)装备玩法品质提升(升色、升星、升级、合成)附加属性(附魔、宝石、炼化、鉴定、临时强化)套装搭配(套装属性,套装技能,附加特技)回收利用(萃取拆解、升级继承、坐骑口粮)技能系统门派技能技能学习(消耗:金钱?经验?技能点?贡献度?)装备秘籍(增加伤害,辅助效果,减少cd,减少消耗等)流派分支(技能树,内功心法,攻防法敏血速)额外技能通用技能(江湖技能,特点是所有人均可使用)套装技能(凑齐一套装备,或者凑齐某样属性)装备特技(装备随机附带的技能,需消耗怒气或者灵力发动)经脉修炼(图腾,天赋树,奇经八脉,星辰八卦,攻防修炼)坐骑系统坐骑功能代步工具战力依赖(属性加成,战斗骑乘,宠物管制)获得途径活动投放(赠送、成就、节日、充值、抽奖,坐骑蛋)机缘巧遇(野外捕捉,套野马)商店出售(商城、声望商人)坐骑培养等级进阶(喂养:装备,饲料,付费驯养)资质培养(商城、声望商人..)携带技能(商城、声望商人)英雄荣誉声望系统声望获得(任务,击杀,协助同盟,战友评分)声望阶梯(敌对、中立、友好、尊敬)声望福利(状态,称谓,权力,作为货币,获得奖励,与Npc的敌友关系,)竞争排名排行榜(武力、兵甲、金钱、声望、等级,成就..)事迹记录(副本首杀,服战队员谱,风云录)特殊标记(英雄光环,玩家雕像)身份地位剧情主角(世界代入感,玩家参与和推动剧情主线)领袖霸主(玩家竞争的获胜者,如:擂主、帮主、城主,冠军)VIP用户(付费开通的特权玩法,多少有些优越感..)渴望交流师徒系统师徒匹配(自由匹配,系统推荐,双方确认)关系确认(称号,师徒值,出师条件,共战增益)关系结束(双方解除,成功出师)结义系统结义前提(好友,可多人,男女不限,解除之前不可重复结义,)开始结束(结义仪式,单人绝交,结义解散)结义功能(共战增益,结义技能,结义称号)好友系统添加好友(查找添加,聊天栏快捷键,玩家头像菜单)分组管理(组1,组2,黑名单,备注)婚姻系统结婚前提(友好度、费用、房屋、未婚..)结婚过程(订婚?喜宴?喜糖?群发信息?婚礼游行?..)结婚的好处?(共战增益、特殊婚戒、养育玩法、恩爱称号、情侣技能..)离婚手续(单方申请,双人申请,资产归属,相关道具技能失效)帮会系统创建解散(创建、响应、自动/手动解散)人员管理(招收/查看/踢出/任职/免职/禁言/解禁/禁言/解禁)帮派建设(天工树、福利发放、帮会联盟敌对,帮战开启)帮内互动休闲活动(赶猪、烧烤、钓鱼、领地种植,boss..)帮派建设(跑商,内政收集,日常发展点..)福利回馈(经验、金钱、增益、修理、材料、技能学习)帮外互动资源争夺(地域争夺,如攻城,净化神石,祭天台;NPC争夺,如驿站竞价,特产商人)结盟敌对(帮派竞争的扩大,注意避免AB、BC结盟,AC敌对这种设计)帮派比赛(经验、金钱、增益、修理、材料、技能学习)需要美感装饰系统(时装、翅膀、光环、头像、装饰)易容系统(易容、体型、染色、皮肤、幻化)光影系统(昼夜、天气、粒子特效、画质贴图、动态植被..)成长喜悦成就系统收集类(套装、物品、宠物、坐骑、金钱..)体验类(地图、等级、好友、第一次XX、某某达到XX..)挑战类(更快、更多、更强..)评分系统战力评价装备评分(等级,品质,强化,镶嵌等)宠物评分(等级,资质,成长,技能)技能评分(经脉、技能,天赋树,图腾,秘笈)战斗评分关卡星级(通关时间,击杀总数,生存单位)比赛数据(击杀数,助攻数,治疗量,输出伤害值)其他系统(比如宠物,坐骑,装备,技能,地图系统可以根据等级开放,这部分是交叉的)证明自己切磋仇杀友好切磋(直接邀请,战败不死亡,战后回复)快意恩仇PK开关(分普通PK开关和强行PK开关)安全区(安全区内不可仇杀,或者在安全区仇杀会被守卫攻击)杀气值(影响和NPC交互结果,是否被通缉,是否红名)PK惩罚(红名,通缉,天牢,劫狱,掉落装备)竞技比武比赛形式(积分大小、目标摧毁、目标击杀,清场模式,资源争夺,地区占领)匹配机制(胜率匹配,等级匹配,战力匹配,组队匹配,随机匹配,自助选战)胜利奖励(声望,积分,排名,称谓,PVP装备)关卡挑战刷怪、野外BOSS副本关卡挑战放松自己生活:钓鱼,采矿,挖草,炼药,烹饪,打造,炼金,镶嵌,合成娱乐:内置炫舞、付费点歌,小赌怡情(小龟赛跑,每日彩票)答题:猜灯谜、每日答题、科举考试聚会:擂台,蹴鞠,赶猪,烟花,烧烤挖宝:打图,定点挖宝,罗盘挖宝挂机:刷怪、温泉,听书,打坐,团练种植:家园,串门,照看,偷菜,留言新鲜体验武侠类轻功系统(飞檐走壁、梯云纵、水上漂..)刺杀系统(匿名行刺,针对关卡BOSS或者玩家均可)行侠仗义(追捕杀气值重的玩家)武学招式(武学连招,)奇经八脉修仙类御剑飞行元神/法宝(幻化成强大的怪物,属性外形会暂时发生质的改变)飞仙/渡劫灵兽/神兵科幻类太空远航(对外太空的好奇和幻想)机器人(机器人情节,几乎每个男生都有)新型武器(粒子炮,光剑,磁力炮,重力场)角色强化(跳跃强化、速度强化、装甲强化、力量强化..)基本系统账号系统登录验证(平台、服务器、账号、密码、密保卡,验证码、动态密码)购卡充值(付费渠道,余额查询)安全保护(游戏中的安全锁,密码找回,完善资料,实名验证,冻结激活)系统设置视频设置(全屏窗口、分辨率、画质、屏蔽玩家)音频管理(静音、混音比例)个人设置(功能开关,快捷键)游戏交互界面交互(点击,停留,拖动等常见UI组件功能)游戏指引(自动寻路)游戏帮助(精灵问答,悬停tips,游戏wiki,游戏宝典)操作系统基本操作(移动,跳跃,乘骑,飞行,寻路,地图传送,地图切换)战斗操作目标选择(单目标,多目标,无目标范围选择)道具技能(对友方、敌方使用)状态判定(进战、脱战、死亡、复活、BUFF)角色交互聊天系统(消息输入,消息发送,频道管理,屏蔽过滤,分类查看)好友系统(添加删除、分组管理,聊天界面)交易给予(绑定标记,交易界面,摆摊,交易行)组队组团(创建解散,加入退出,队形编辑,队员管理)道具系统获得失去(购买,拾取,奖励,销毁,出售)道具分类(装备类,消耗类,任务类,常规类)叠加整理(自动叠加,包裹整理,物品拆分)任务系统发布方式(对话、道具、场景)任务目标(达成,杀怪,收集,护送,答题)任务限制(通用条件限制,次数限制,前置任务)奖励发放(经验金钱,道具宠物,称号声望,触发事件)Buff系统获得结束(对话、道具、公共、计时消失、主动取消、被动移除)Buff操作(冻结、延长,顶替,绑定动作,计时结束动作)Buff功能(增减益状态,行动限制标志,计时效果)NPC系统普通npc(对话,购买出售,给予道具,路径移动)怪物管理(巡逻,刷新,激活,掉落,战斗AI)。
圣⽃⼠星⽮ol守护星详解 当我们到59级以后我们就会得到⼀个宝宝,这个可不同于⼩狗是⼀个可以帮助你战⽃的宝宝,能增加你的战⼒哦,当你59级可以接到守护星指引的任务完成后就可以获得守护星。
最初的守护星,同时可以开启守护星的声望。
守护星声望 在圣域的守护星军需官可以购买守护星物品,购买守护星的相关物品需要材料星凝之光 星凝之光 星凝之光可以通过60级以上的经验副本和守护星每⽇任务获得,每⽇任务还可以获得声望,每天1000点,提升守护星的声望可以买更好的东西。
每⽇任务 守护星军需官 游戏中守护星分597989三个阶段,依次的成长的最⼤值不同,在军需官处⽤星凝之光购买,不过需要对应的声望。
59守护星 79守护星 89守护星 守护星的资质越⾼,守护星的攻击越⾼同时对玩家的战⽃⼒加的也越多,每个玩家可以携带6个守护星,打开携带上限的物品可以从商城购买。
黄道之⼼ 守护星可以通过星之⼼刷新资质59的最⼤200079最⼤250089最⼤3500,星之⼼在军需官处购买。
守护星的资质刷新是完全随即的,可⾼可低,所以玩家刷新资质时⾃⼰把握,差不多就可以,不⽤追求太⾼的资质,⽐如2000上限的有1700就可以了。
守护星 如图,每个玩家可以带6只守护星。
在队列中的守护星会对出战的守护星有资质加成从⽽提升战⽃⼒,同时出战的守护星学习技能也可以增加战⽃⼒, 打开技能栏格⼦的物品在守护星军需官处⽤星凝之光可以购买。
守护星学习技能第234格都是对玩家属性有加成的。
第⼀格的技能则是为守护星增加属性。
第⼆格的技能则有增加玩家攻击⼒和增加玩家的属性攻击⼒还有增加暴击增加命中4种,玩家可以⾃⼰选择。
第三格的技能则有增加闪避,增加暴击减免,增加防御⼒三种。
第四格的技能则只有射⼿的星光增加⽣命上限。
每个技能有1-8级,守护星的技能可以覆盖但不能替换,也就是打上去的技能就是永久的,不可以拿下来,所以打技能需慎重。
每⼀级的技能增加100点战⼒,例如守护星学习了⼀个8级技能则出战时除了本⾝为玩家增加战⼒外,技能还为玩家增加800战⼒,如果4个打了8级技能,则可以增加3200点战⼒,队列中的守护星学习技能,对玩家的战⼒是没有加成的,所以除了出战的守护星其他不需要学习技能。
《圣⽃⼠传说》游戏攻略之圣⾐系统 《圣⽃⼠传说》游戏攻略之圣⾐系统 圣⾐⼀直是圣⽃⼠系列漫画的重点,在《圣⽃⼠传说》中,不仅还原了青铜、⽩银、黄⾦等各阶段圣⾐华丽的外形,更有独⽴的⼩宇宙的系统与之相配合。
要想穿上对应等阶的圣⾐,必须领悟到对应等级的⼩宇宙,只要圣⾐和⼩宇宙配合得当,⼀旦爆发,将会极⼤的提升战⽃⼒。
在游戏中,使⽤快捷键“P”即可打开圣⾐养成的界⾯,在圣⾐养成界⾯中,玩家可以对圣⾐进⾏“升级”、“洗炼”、“重铸”、“奥义”、“融合”等相关操作。
职业对应属性: 当玩家转职后可以继续选择⼀件12星座的圣⾐,可以选择与玩家转职前拥有的圣⾐相同星座的,但是新的圣⾐属性将会按照玩家当前修⾏⽅向来给予的。
任何⼀件圣⾐本⾝是不具备任何属性的,玩家获得圣⾐后,会根据玩家的修⾏⽅向,圣⾐会⾃动配⼀套对应的属性。
圣⾐种类: ⽬前在游戏中的分为三种圣⾐: 青铜圣⾐ 当玩家激活的⼩宇宙,等级达到10级,就能通过成长任务,凭借圣⾐竞技场得到的圣⾐兑换卷轴没在圣⾐圣殿挑选⾃⼰喜欢的青铜圣⾐。
⽩银圣⾐ 玩家的⼩宇宙突破瓶颈成长到30级也就是(初阶意识),在⼥神岛炼⾦术⼠的指点下,突破瓶颈任务,可以获得⽩银圣⾐。
黄⾦圣⾐ 当玩家的⼩宇宙突破瓶颈成长到51级(初阶末那识),⾓⾊等级超过55级,在⼥神岛炼⾦术⼠的指点下,突破瓶颈任务,可以获得黄⾦圣⾐。
圣⾐升级: 使⽤特殊道具和强化后的装备可以升级圣⾐,升级后的圣⾐各项属性都能得到增长,变得更强。
特殊道具包括圣战英魂、勇⼠⽓魄、烈⼠箴⾔、冲星装备、来兑换圣⾐的经验,每件圣⾐每天可以升级10次,会消耗少量的⾦币。
圣⾐的等级可以通过使⽤圣⾐升级宝⽯或者是冲过星的装备进⾏提升;但是最⾼等级不能超过穿戴者的当前等级。
要提醒⼤家的是,凡是加星的装备都可⽤作圣⾐的升级材料,所以换下的旧装备你可要留好哦! 圣⾐重铸: 重铸会提升圣⾐的附加属性,附加属性越⾼,对圣⾐就越有利,但是每种不⼀样的圣⾐重铸需要使⽤的道具等级是不⼀样的。
Approval Standardfor Combustion SafeguardsandFlame Sensing SystemsClass Number 7610June 1997©2002 FM Approvals LLC. All rights reserved.ForewordThe FM Approvals certification mark is intended to verify that the products and services described will meet FM Approvals’ stated conditions of performance, safety and quality useful to the ends of property conservation. The purpose of Approval Standards is to present the criteria for FM Approval of various types of products and services, as guidance for FM Approvals personnel, manufacturers, users and authorities having jurisdiction.Products submitted for certification by FM Approvals shall demonstrate that they meet the intent of the Approval Standard, and that quality control in manufacturing shall ensure a consistently uniform and reliable product. Approval Standards strive to be performance-oriented. They are intended to facilitate technological development.For examining equipment, materials and services, Approval Standards:a) must be useful to the ends of property conservation by preventing, limiting or notcausing damage under the conditions stated by the Approval listing; andb) must be readily identifiable.Continuance of Approval and listing depends on compliance with the Approval Agreement, satisfactory performance in the field, on successful re-examinations of equipment, materials, and services as appropriate, and on periodic follow-up audits of the manufacturing facility.FM Approvals LLC reserves the right in its sole judgment to change or revise its standards, criteria, methods, or procedures.TABLE OF CONTENTS1.INTRODUCTION (1)1.1Purpose (1)1.2Scope (1)1.3Basis for Requirements (1)1.4Basis for FM Approval (2)1.5Basis for Continued Approval (2)1.6Effective Date (2)1.7System of Units (2)1.8Applicable Documents (3)2.GENERAL INFORMATION (3)Approval Application Requirements (3)3.GENERAL REQUIREMENTS (3)3.1Drawings/Plans/Specifications (3)3.2Physical,Structural,and Operational Requirements (3)3.3Markings (4)3.4Manufacturer’s Operation Instructions (4)3.5Calibration (5)4.PERFORMANCE REQUIREMENTS (5)4.1Examination of Sample(s) (5)4.2Operating Characteristics—Combustion Safeguards (5)4.3Operating Characteristics—Flame Sensing Systems (5)4.4Timings (6)4.5Durability (7)4.6V oltage Variation (7)4.7Electrical Insulation (7)4.8Ambient Temperature Effects (8)4.9Safety Related Operating Characteristics (8)5.OPERATIONS REQUIREMENTS (9)5.1Demonstrated Quality Control Program (9)5.2Facilities and Procedures Audit(F&PA) (10)5.3Installation Inspections (10)APPENDIX A:UNITS OF MEASUREMENT (11)APPENDIX B:APPROV AL MARKS (12)June19977610 1.INTRODUCTION1.1Purpose1.1.1This standard states FM Approval criteria for combustion safeguards and flame sensing systems.1.1.2FM Approval criteria may include,but are not limited to,performance requirements,marking require-ments,examination of manufacturing facility(ies),audit of quality assurance procedures,and a follow-up program.1.2Scope1.2.1This Standard sets performance requirements for combustion safeguards and flame sensing systems usedas safety controls for commercial and industrial heating equipment.They may be independent non-programmable or programmable.Note:A programmable combustion safeguard is one that allows a limited selection of safety parameters such as purge,trial for ignition,and flame failure response time.Programmable logic controllers used for burner management are not included in thisstandard.1.2.2A combustion safeguard is a device intended to provide safe start,safe operation,and safe shutdown undernormal or abnormal conditions.This device is used in conjunction with a flame sensing system.1.2.3A flame sensing system detects the presence and absence of flame.It may be of the flame rectification,infra-red,or ultra-violet type.Sensors may be capable of monitoring coal,gas,and/or oil flames,and area primary component of a combustion control system.1.2.4The requirements of this Standard shall be used to measure and describe the performance of combustionsafeguards and flame sensing equipment in response to exposure from heat,cold,abnormalities,etc.,under controlled laboratory conditions.The results of these controlled exposures shall not be used to describe or appraise actual exposure conditions since such conditions will vary widely.1.3Basis for Requirements1.3.1The requirements of this Standard are based on experience,research and testing,or the standards of othernational and international organizations.The advice of manufacturers,users,trade associations,and loss control specialists was also considered.1.3.2The requirements of this Standard reflect tests and practices used to examine characteristics of the subjectequipment for the purpose of obtaining FM Approval.Equipment having characteristics not anticipated by this Standard may be Approved if performance equal,or superior,to that required by this Standard is demonstrated,or if the intent of the Standard is met.Alternatively,equipment which meets all of the requirements identified in this Standard may not be Approved if other conditions which adversely affect performance exist or if the intent of this Standard is not met.FM APPROVALS17610June19971.4Basis for FM ApprovalFM Approval is based upon satisfactory evaluation of the product and the manufacturer in the following major areas:1.4.1Examination and tests on production samples shall be performed to evaluate•the suitability of the product•the performance of the product as specified by the manufacturer and required by FM Approvals;and asfar as practical,•the durability and reliability of the product.1.4.2An examination of the manufacturing facilities and audit of quality control procedures is made to evaluatethe manufacturer’s ability to produce the product which was examined and tested,and the marking procedures used to identify the product.These examinations are repeated as part of FM Approvals’product follow-up program.1.5Basis for Continued ApprovalContinued Approval is based upon:•production or availability of the product as currently Approved;•the continued use of acceptable quality assurance procedures;•satisfactory field experience;•compliance with the terms stipulated in the Approval Agreement;•satisfactory re-examination of production samples for continued conformity to requirements;and•satisfactory Facilities and Procedures Audits(F&PAs)conducted as part of FM Approvals’productfollow-up program.Also,as a condition of retaining Approval,manufacturers may not change a product or service without prior authorization by FM Approvals.1.6Effective DateThe effective date of an Approval standard mandates that all products tested for Approval after the effective date shall satisfy the requirements of that standard.Products Approved under a previous edition shall comply with the new version by the effective date or forfeit Approval.The effective date of this Standard is June1998for full compliance with all requirements.1.7System of UnitsUnits of measurement used in this Standard are United States(U.S.)customary units.These are followed by their arithmetic equivalents in International System(SI)units,enclosed in parentheses.The first value stated shall be regarded as the requirement.The converted equivalent value may be approximate.Appendix A lists the selected units and conversions to SI units for measures appearing in this standard.Conversion of U.S.customary units is in accordance with the American Society for Testing Materials(ASTM)E380,‘‘Standard Practice for Use of the International System of Units(SI).’’2FM APPROVALSJune199776101.8Applicable DocumentsThe combustion safeguards and flame sensing systems shall be in compliance with FM Approvals Class3810 Approval Standard for Electrical and Electronic Test,Measuring,and Process Control Equipment pertaining primarily to dielectric strength and supply voltage variation.Depending upon specific construction,other requirements of this standard may apply and shall be subject to special investigation.2.GENERAL INFORMATIONApproval Application RequirementsTo apply for an Approval examination the manufacturer,or its authorized representative,should submit a request to the Electrical Group Manager at FM Approvals,1151Boston-Providence Turnpike,PO Box9102,Norwood, MA02062,U.S.A.3.GENERAL REQUIREMENTS3.1Drawings/Plans/SpecificationsThe manufacturer shall provide assembly drawings,component drawings,materials lists,brochures,sales lit-erature,specification sheets,etc.for FM Approvals examination.In addition,drawings or samples of all labels and the FM Approval Mark shall be provided,including information as to their location.If FM Approval is granted,all drawings,listed in the Documentation Section of the Approval Report,shall state in bold print that any revisions require FM Approval prior to implementation.3.2Physical,Structural,and Operational Requirements3.2.1Combustion safeguards and flame detection systems shall be available as complete and identifiableassemblies.They shall perform in all respects to the manufacturer’s specifications.3.2.2The operating temperature range shall be at least32°F(0°C)to140°F(60°C).3.2.3Electrical contacts,terminals,and other vulnerable components shall be adequately protected from damageand expected atmospheric conditions.3.2.4Relays in the interlock and safety shutdown circuit(s)shall be capable of operating reliably and consis-tently,at maximum rated electrical load,for a minimum of100,000operational cycles.3.2.5For programmable combustion safeguards,safety-related operating characteristics such as purge times,trial for ignition times,flame failure response times,etc.,shall not be readily accessible or alterable by the operator.FM APPROVALS37610June19973.2.6Presence of a flame signal(real or due to a fault)prior to the ignition cycle shall result in shutdown andlockout.3.2.7Failure to establish a pilot or main flame within the trial-for-ignition period shall result in shutdown andlockout.3.2.8A single,automatic retrial for ignition is allowable if flame failure occurs during the normal firing cycle.Automatic recycle is not allowed for gas burners with a fuel input greater than2,500,000Btu/hr(730kW) or oil burners with a fuel input greater than2,800,000Btu/hr(820kW).3.2.9A combustion safeguard,in conjunction with its flame sensor,shall react to flame failure within4secondsor less.3.2.10Flame sensors shall be immediately operable when the main power to the detection/combustion safeguardsystem is turned on.3.2.11The available trial-for-ignition period,for pilot flames,shall not exceed10seconds.3.2.12The available trial-for-ignition period,for main flames,shall not exceed the following:A.Gas burners1.2,500,000Btu/hr(730kW)or less:15sec.2.Greater than2,500,000Btu/hr(730kW):10sec.B.Oil burners1.Less than2,800,000Btu/hr(820kW):15sec.2.2,800,000Btu/hr(820kW)or more-No.1-No.4oil:10sec.3.2,800,000Btu/hr(820kW)or more-No.5,6oil:15sec.3.2.13The equipment shall be capable,as a minimum,of operation at85and110percent of nominal rated inputvoltage.3.3Markings3.3.1Approved combustion safeguards and flame sensing systems shall be permanently marked to include thename of the manufacturer,distinctive type or model designation,type of flame detection,electrical ratings, operating temperature range,and terminal identification.3.3.2The FM Approval Mark(see Appendix B)shall be displayed visibly and permanently on the equipment.The manufacturer shall not use this Mark on any other product unless such product is covered by separate agreement with FM Approvals.3.3.3All markings shall be legible and durable.3.4Manufacturer’s Operation InstructionsThe manufacturer shall provide detailed instructions and illustrations showing the correct method of installing and testing the equipment for proper function.In addition,the manufacturer shall provide detailed operating procedures for this equipment.A parts/repair list shall be included together with required maintenance instruc-tions.4FM APPROVALSJune199776103.5CalibrationAll examinations and tests performed in evaluation to this Standard shall use calibrated measuring instruments traceable and certified to acceptable national standards.4.PERFORMANCE REQUIREMENTS4.1Examination of Sample(s)4.1.1RequirementThe sample(s)submitted for examination and test shall conform to the manufacturer’s drawings and specifications,along with the applicable FM Approvals requirements noted in Section3.2.4.1.2Test/VerificationThe sample(s)shall be examined and compared to the manufacturer’s drawings and specifications and applicable FM Approvals requirements noted in Sections3.2.1,3.2.2,3.2.8,3.2.11,and3.2.12.4.2Operating Characteristics—Combustion Safeguards4.2.1RequirementThe equipment shall operate properly in accordance with the manufacturer’s specifications and applicable FM Approvals requirements noted in Sections3.2.6,3.2.7,3.2.8,and3.2.10under normal andabnormal conditions.4.2.2Test/VerificationA.A combustion safeguard shall be operationally tested in conjunction with a flame sensing system.Thesample shall operate properly through its specified normal start-up and shut-down procedure.Theflame sensing system shall be activated immediately upon application of power to the safeguard.B.The safeguard shall shut down and lock out if flame is detected prior to the ignition cycle or uponfailure to establish flame during the ignition cycle.C.The safeguard shall react properly to loss of flame signal by opening the safety shutoff valve circuitand,if so configured,shall attempt only one automatic retrial for ignition.D.If so configured,the safeguard shall shut down and lock out if safety interlocks for airflow,pressure,temperature,and valve position are not in the proper state either upon startup or during the burneroperating cycle.4.3Operating Characteristics—Flame Sensing Systems4.3.1RequirementsA.The flame detector(scanner)in a flame sensing system shall be activated immediately upon applicationof power to the system.FM APPROVALS57610June1997B.The system shall operate properly in accordance with the manufacturer’s specifications for method offlame detection(infra-red,rectification,ultra-violet)and flame signal strength.C.Systems equipped with a self-checking provision shall lock out and open the flame relay output circuitupon detection of an abnormal condition.Self checking is normally accomplished by periodicallyinterrupting the flame signal for a specified amount of time,either mechanically or electronically.4.3.2Test/VerificationA.The detector shall be aimed at an actual or simulated flame.Power shall then be applied to the system.The system shall immediately indicate presence of flame by a signal light,meter indication,lockout,and/or activation of the flame relay output circuit.B.The detector shall be subjected to an actual or simulated flame that can be varied in intensity,wavelength,or‘‘flicker’’frequency as applicable to the particular detection method.The detector shallnot indicate presence of flame or activate the flame relay when subjected to signals outside of itsspecified wavelength or frequency bandwidth or at a signal level below the specified threshold value.C.The system shall lock out and open the flame relay output circuit when the self-check feature isdisabled.4.4TimingsNote:If a hand-held stopwatch is used for timing,reaction time will add approximately0.1second to the actual time.4.4.1Flame Failure Response Time(FFRT)A.RequirementA combustion safeguard and/or flame sensing system shall react to loss of flame,within4seconds or less,by deactivating the flame relay output circuit and/or opening the safety shutoffvalve circuit.B.Test/VerificationFFRT shall be measured for at least ten operational cycles.The average of the ten measurementsplus three standard deviations shall not exceed4seconds.Note:1:The FFRT of some systems may be essentially instantaneous.Time measurements for these systems are not necessary.2.If the FFRT specified by the manufacturer is in the range of0.8sec to3Sec,the average of ten measurementsplus three standard deviations shall not exceed110%of the specified time.4.4.2Trial for Ignition(TFI)A.RequirementThe trial-for-ignition period shall not exceed the limits specified in Sections3.2.11and3.2.12.B.Test/VerificationTFI shall be measured for at least ten operational cycles.The average of the ten measurementsplus three standard deviations shall not exceed the aforementioned limits or110percent of themanufacturer’s specified TFI,whichever is less.4.4.3Purge Cycle(if Provided)A.RequirementThe actual purge cycle time,whether fixed or selectable,shall not be less than the manufac-turer’s specified value.6FM APPROVALSJune19977610B.Test/VerificationPurge time shall be measured for at least ten operational cycles.The average of the tenmeasurements,minus three standard deviations,shall not be less than the specified value. 4.5Durability4.5.1RequirementOutput relays in the flame detection and/or safety shutoff valve circuits shall be capable of enduring 100,000operational cycles without undue wear or failure.4.5.2Test/VerificationThe relay(s)shall be subjected to a minimum of100,000operational cycles at rated voltage and maximum specified electrical load.EXCEPTIONThe above does not apply to equipment that uses solid state relays(switches)in the flame and valve output circuits.4.6Voltage Variation4.6.1RequirementThe combustion safeguard and/or flame sensing system shall operate properly over a range of85to110 percent of rated input voltage.4.6.2Test/VerificationInput voltage shall be varied from85to110percent of rated voltage.There shall be no change in operating characteristics or any significant change in FFRT,TFI,and purge times.4.7Electrical Insulation4.7.1RequirementAll electrical components of this equipment shall be capable of withstanding a high potential between input terminals and ground for1minute without arcing or breakdown.4.7.2Test/VerificationA.For an operating voltage of60V or less,a potential of500Vac shall be applied between input terminalsand the enclosure ground for1minute.B.For an operating voltage greater than60V the potential shall be1000Vac plus twice the rated voltage.C.No arcing or breakdown shall occur.Leakage current shall not exceed0.5mA.FM APPROVALS7CAUTIONSome combustion safeguards may be equipped with voltage surge pro-tection or suppression.Application of a high potential may result indisablement or a false indication of breakdown.4.8Ambient Temperature Effects4.8.1RequirementThe equipment shall be capable of operating reliably and consistently at temperatures ranging from32°F (0°C)to140°F(60°C).4.8.2Test/VerificationA.The combustion safeguard and/or flame sensing system shall be conditioned,for a minimum of4hoursat32°F(0°C)and140°F(60°C).The equipment shall operate properly at these temperatures and uponreturn to room temperature.B.FFRT at these temperatures shall not increase more than10percent beyond the actual value recordedunder Section4.1.1,and shall not exceed4seconds.EXCEPTIONIf specified temperature limits are outside of the above noted range,andthe sample is tested at these limits,the FFRT shall not exceed4.4seconds.4.9Safety Related Operating Characteristics4.9.1RequirementSafety related operating characteristics such as purge times,FFRT,TFI time,pressure limits,temperature limits,etc.shall not be readily accessible or alterable by an operator.4.9.2Test/VerificationA programmable combustion safeguard shall be examined to determine whether an operator can readilyalter safety characteristics.Alteration by manipulation of external adjustments or a keyboard are not acceptable.Adjustments that require special tools,removal of external housings,or a special program access code are generally considered acceptable.5.OPERATIONS REQUIREMENTSA quality assurance program is required to assure that subsequent combustion safeguards and flame sensingsystems produced by the manufacturer shall present the same quality and reliability as the specific combustion safeguards and flame sensing systems examined.Design quality,conformance to design,and performance are the areas of primary concern.•Design quality is determined during the examination and tests,and is documented in the ApprovalReport.•Continued conformance to this Standard is verified by the Facilities and Procedures Audits(F&PA).•Quality of performance is determined by field performance and as necessary by periodic re-examinationand testing.5.1Demonstrated Quality Control Program5.1.1The manufacturer shall demonstrate a quality assurance program which specifies controls for at least thefollowing areas:•existence of corporate quality assurance guidelines•incoming quality assurance,including testing•in-process quality assurance,including testing•final inspection and tests•equipment calibration•drawing and change control•packaging and shipping•handling and disposition of discrepant materials.5.1.2Documentation/ManualThere should be an authoritative collection of procedures/policies.It should provide an accurate descrip-tion of the quality management system while serving as a permanent reference for implementation and maintenance of that system.The system should require that sufficient records are maintained to demon-strate achievement of the required quality and verify operation of the quality system.5.1.3RecordsTo assure adequate traceability of materials and products,the manufacturer shall maintain a record of all quality assurance tests performed,and shall maintain this record for a minimum period of two years from the date of manufacture.5.1.4Drawing and Change Control•The manufacturer shall establish a system of product configuration control that shall allow no unau-thorized changes to the product.Changes to critical documents,identified in the Approval Report,mustbe reported to,and authorized by,FM Approvals prior to implementation for production.•The manufacturer shall assign an appropriate person or group to be responsible for,and require that,proposed changes to Approved or Listed products be reported to FM Approvals beforeimplementation.The manufacturer shall notify FM Approvals of changes in the product orof persons responsible for keeping FM Approvals advised by means ofFM Approvals Form797,Approved Product Revision Report or Address/Contact Change Notice.•Records of all revisions to all Approved products shall be maintained.5.2Facilities and Procedures Audit(F&PA)5.2.1An audit of the manufacturing facility is part of the Approval investigation to verify implementation of thequality assurance program.Its purpose is to determine that the manufacturer’s equipment,procedures,and quality program are maintained to insure a uniform product consistent with that which was tested and Approved.5.2.2These audits shall be conducted periodically but at least annually by FM Approvals or its representativesor more frequently dependent on jurisdictional requirements.At issue of this standard the Occupational and Safety Health Administration(OSHA)of the United States Department of Labor requires audits of manufacturing sites producing products that may be hazardous to personnel during each quarter the product is manufactured.5.2.3FM Approved products or services shall be produced or provided at or from the location(s)audited byFM Approvals and as specified in the Approval Report.Manufacture of products bearing the FM Approval Mark is not permitted at any other location without prior written authorization by FM Approvals.5.3Installation InspectionsField inspections may be conducted to review an installation.The inspections are conducted to assess ease of application,and conformance to written specifications.When more than one application technique is used,one or all may be inspected at the discretion of FM Approvals.APPENDIX AUNITS OF MEASUREMENTLENGTH:in.–‘‘inches’’(mm–‘‘millimeters‘‘)mm=in.×25.4ft–‘‘feet’’(m–‘‘meters‘‘)m=ft×0.3048PRESSURE:psi–‘‘pounds per square inch’’;(kPa–‘‘kilopascals’’)kPa=psi×6.895bar–‘‘bar’’;(kPa–‘‘kilopascals’’)bar=kPa×0.01bar=psi×0.06895TEMPERATURE:°F–‘‘degrees Fahrenheit’’(°C–‘‘degrees Celsius‘‘)°C=(°F–32)×0.556APPENDIX BAPPROV AL MARKSREPRODUCTION ART:FM Approval MarksFor use on nameplates,in literature,advertisements,packaging and other graphics.1)The FM Approvals diamond mark is acceptableto FM Approvals as an Approval mark whenused with the word‘‘Approved.’’2)The FM Approval logomark has no minimumsize requirement,but should always be largeenough to be readily identifiable.3)Color should be black on a light background or areverse may be used on a dark background.For Cast-On Marks4)Where reproduction of the mark describedabove is impossible because of productionrestrictions,a modified version of the diamond issuggested.Minimum size specifications are thesame as for printed e of the word‘‘Approved’’with this mark is optional. NOTE:These Approval marks are to be used only in conjunction with products or services that have been FM Approved.The FM Approval marks should never be used in any manner(including advertising,sales or promotional purposes)that could suggest or imply FM Approval or endorsement of a specific manufacturer or distributor.Nor should it be implied that Approval extends to a product or service not covered by written agreement with FM Approvals.The Approval marks signify that products or services have met certain requirements as reported by FM Approvals.Additional reproduction art is available throughFM ApprovalsP.O.Box9102,Norwood,Massachusetts02062U.S.A.。
深度系列:十分度主DecansFaces的11大系统十分度(Decans),又叫面(Faces),中文译作“十度区间”、“十度区分”、“十分度”、“旬”、“十分”等一系列古怪的名词,是12黄道星座以每10度等分出来的区间。
比如说白羊座的第一面,即是从白羊座0度到白羊座9度59分。
第二面则是从10度延伸到19度59分,第三面则是从20度到29度59分。
以这样的方式把黄道等分成36个面,每个星座分成3个面。
原本“十分度”的算法是独立于黄道星座之外,是用于埃及历法和计算时间的。
大约10天为一十分度,每个十分度主星就会在太阳下山前升起。
再者,十分度主星在埃及神殿中用于时间校正。
神殿祭司们就混轮班观察十分度主星穿过每一层天堂,根据行星的运动计算出神殿仪式的时间。
每一个十分度都对应了不同的神或女神,最开始是在埃及中王朝时期(公元前2000-1640年)每一个神有不一样的品质和力量,实际上是希望在十分度凸显时,去试图和对应的神连接。
这个就是最早的十分度魔法。
在希腊时期(公元前200-300年),十分度被希腊占星所吸纳,被分配到每10度去,每3个十分度为一个星座。
因此可以说十分度是最古老的一种占星系统之一。
每一个十分度都会对应一个守护行星。
当一行星落入它所守护的十分度区间时便会尊贵。
在古典占星里,一般十分度会在先天状态中1,一个较弱的尊贵(“尊贵”坊间这翻译好恶心)。
不仅用在卜卦、本命、世俗和择日占星中,十分度也被广泛运用在了护符魔法中,也就是本课程主要内容。
我们会发现每一本古籍中,每个十分度都会对应上特定的目的、图像、灵体、地方、符印、香和颜色。
十分度行星对应系统每个十分度由不同的行星掌管,主要有两个对应系统。
第一种,一般使用阿拉伯和欧洲古典择日和本命占星中所使用的对应顺序,以火星开始守护白羊座第一面,太阳守护第二面,金星守护第三面,以此类推。
另一种是印度占星的对应顺序,以此星座守护星作为第一面的守护星,第二面则由下一个三分主星所守护,第三面则再由下一个三分主星所守护。
圣灵之光星座系统介绍
圣灵之光星座系统介绍
圣灵之光星座是什么?下面小编为大家介绍。
星座领悟
十二个星座分别代表人物十二个不同的属性,玩家消耗信仰值来领悟星座,从而使自己变的更强。
信仰值可以通过舞会,冥想,任务等途径获得。
星座守护神
当任一星座对应的星宿修满一阶以后,即可激活该星座的守护神。
点击进阶,通过消耗升级道具来完成进阶。
当进阶成功时,玩家用鼠标拖动至右边的装备栏中。
角色可在此面板内将修炼好的守护神装备到人物身上(最多可装备5个),前三个装备栏会
通过玩家的等级来阶段开放,后两个装备栏有玩家自行付费开启。
天使灵体
星座系统提供了四种翅膀供大家选择。
激活条件:当火土风水下面包含的三个星座守护神都修炼到相应的阶数即可开启天使灵体。
天使灵体的等级,受下属三个星座守护神的等级影响。
通过上面的介绍相信大家有了一定的了解,祝大家游戏愉快。
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