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判断一个简单图是否为平面图(c++ )

#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;

///图, 碎片, 环, 面以及道路的存储结构
typedef vector< list* > graph;
typedef vector< list* > fragment;
typedef list circle; ///环用链表表示, 链表按顺时针记录环的点
typedef list face; ///面用链表表示即可, 链表按顺时针记录面的点
typedef list path;

const int MAXINT = ((unsigned)-1)>>1;
const int MAXPOINTCOUNT = 200;

int colour[MAXPOINTCOUNT]; ///为遍历设置的数组
const int WHITE = 0;
const int GRAY = 1;
const int BLACK = 2;

int parent[MAXPOINTCOUNT]; ///为遍历设置的数组
int depth[MAXPOINTCOUNT];

int pointKind[MAXPOINTCOUNT];
const int EMBEDED = -1;
const int AVAILABLE = 0;

bool pointEmbed[MAXPOINTCOUNT];
bool edgeEmbed[MAXPOINTCOUNT][MAXPOINTCOUNT];

int lowpoint[MAXPOINTCOUNT]; ///为找割点设置的数组
int lowneighbour[MAXPOINTCOUNT];
int pointType[MAXPOINTCOUNT];
const int NONCUTVERTEX = 0;
const int CUTVERTEX = 1;

int leave[MAXPOINTCOUNT];
int enter[MAXPOINTCOUNT];

int visitTime;

void removeBidegreePoint(graph *g) {}
void removeSingleDegreePoint(graph *g) {}
void removeParallelEdge(graph *g) {}
graph* createGraph(int pointCount)
{
graph* g = new graph;
for (int i=0; ig->push_back(new list);
}
return g;
}

graph* inputGraph(void)
{
int pointCount, edgeCount, from, to;
printf("请输入顶点个数:");
cin >> pointCount;
printf("\n请输入边的条数: ");
cin >> edgeCount;
graph *g = createGraph(pointCount);
cout<<"\n请输入图的信息:"<for (int i=0; i{
cin >> from >> to;
g->at(from)->push_back(to);
g->at(to)->push_back(from);
}
return g;
}

circle* getOneCircle(const graph *g, int start)
{
int pointCount = g->size();//图的节点数
for (int i=0; i{
colour[i] = WHITE;
}
queue q;
q.push(start);
colour[start] = GRAY;
parent[start] = -1;
depth[start] = 0;
list::iterator tra;
list::iterator end;
int u,v;

///对图进行一次广度优先遍历即可以找到一个环
while (!q.empty())
{
u = q.front(); q.pop();
tra = g->at(u)->begin();
end = g->at(u)->end();
for (; tra != end; tra++)
{
v = *tra;//解引用操作
if (colour[v] == WHITE)
{
q.push(v);
colour[v] = GRAY;
parent[v] = u;
depth[v] = depth[u]+1;
}
///广度优先树的某一片树叶有在队列中的邻居, 则可以找到一个环
else if (colour[v] == GRAY)
{
goto buildTheCircle;
}
}
colour[u] = BLACK;
}
assert(!q.empty());

///从树叶结点u和邻

居v回溯就可以找到一个环
buildTheCircle:
circle *c = new circle;
if (depth[v] > depth[u])
{
c->push_front(v);
v = parent[v];
}
while (u != v)
{
c->push_front(u);
c->push_back(v);
u = parent[u];
v = parent[v];
}
c->push_front(u);
return c;
}

vector< fragment* >* getFragments(const graph *g)
{
int pointCount = g->size();
for (int i=0; i{
colour[i] = WHITE;
if (pointEmbed[i] || g->at(i)->empty())
{
pointKind[i] = EMBEDED;
}
else
{
pointKind[i] = AVAILABLE;
}
}

vector< fragment* >* fragmentsVector = new vector< fragment* >;
int fragmentsCount = 0;
queue q;
list::iterator ltra;
list::iterator lend;
///广度优先遍历找fragment,
///将fragment分成两类: 1包含末嵌入到平面的结点的, 2不包含...的
for (i=0; i{
if (colour[i] == WHITE)
{ ///fragment有可能不只一个
if (pointKind[i] == AVAILABLE)
{ ///从末嵌入平面的结点出发遍历
fragment *f = createGraph(pointCount);
fragmentsCount++;
colour[i] = GRAY;
parent[i] = -1;
pointKind[i] = fragmentsCount;
q.push(i);
while (!q.empty())
{
int u = q.front(); q.pop();
ltra = g->at(u)->begin();
lend = g->at(u)->end();
for (; ltra != lend; ltra++)
{
int v = *ltra;
if (colour[v] == WHITE)
{
if (pointKind[v] == AVAILABLE)
{
pointKind[v] = fragmentsCount;
parent[v] = u;
colour[v] = GRAY;
q.push(v);
f->at(u)->push_back(v);
f->at(v)->push_back(u);
}
///如果邻居结点已经嵌入平面,
///则只将边加入到fragment而不入队(中止从此类结点出发的遍历);
else if (pointKind[v] == EMBEDED)
{
f->at(u)->push_back(v);
f->at(v)->push_back(u);
}
}
///如果邻居结点在队列中或者结点已经嵌入平面,
///则只将边加入到fragment而不入队(中止从此类结点出发的遍历);
else if (colour[v] == GRAY || pointKind[v] == EMBEDED)
{
f->at(u)->push_back(v);
f->at(v)->push_back(u);
}
}
colour[u] = BLACK;
}
fragmentsVector->push_back(f);
}
///如果出发结点已经嵌入平面, 则只找那些仅包含已经嵌入平面的结点的fragment
///这些fragment只有一条边, edgeEmbed[]是用来提供已经嵌入平面的边的信息的
else if (pointKind[i] == EMBEDED)
{
ltra = g->at(i)->begin();
lend = g->at(i)->end();
for (; ltra!=lend; ltra++)
{
assert(i != *ltra);
if (pointKind[*ltra] == EMBEDED && !edgeEmbed[i][*ltra])
{
frag

ment *f = createGraph(pointCount);
f->at(i)->push_back(*ltra);
f->at(*ltra)->push_back(i);
fragmentsVector->push_back(f);
parent[*ltra] = i;
colour[*ltra] = BLACK;
}
}
colour[i] = BLACK;
}
}
}
return fragmentsVector;
}

vector< face* >* getFacesFromOneCircle(circle*& c)
{
vector< face* > *faces = new vector< face* >;
face* tempFace = new face; ///面用链表表示即可, 链表按顺时针记录面的点
tempFace->push_back(MAXINT); ///带MAXINT(当作无穷)的面是外面
circle::iterator ctra = c->begin();
circle::iterator cend = c->end();
for (; ctra != cend; ctra++)
{
tempFace->push_back(*ctra);
}
faces->push_back(tempFace);
faces->push_back(c);
c = NULL; ///circle c已经转变为其中一个face, 防止通过指针c改变它
return faces;
}

///标记已经嵌入到平面的点
void markEmbedPoint(const circle *c, int pointCount)
{
memset(pointEmbed, false, sizeof(bool)*pointCount);
circle::const_iterator ctra = c->begin();
circle::const_iterator cend = c->end();
for (; ctra != cend; ctra++)
{
if (*ctra != MAXINT)
{
pointEmbed[*ctra] = true;
}
}
}
///每次将alpha path嵌入到平面时, 更新已经嵌入到平面的结点
void addPoint(const path *alphaPath)
{
path::const_iterator ptra = alphaPath->begin();
path::const_iterator pend = alphaPath->end();
for (; ptra != pend; ptra++)
{
pointEmbed[*ptra] = true;
}
}

///标记已经嵌入到平面的边
void markEmbedEdge(const circle *c, int pointCount)
{
for (int i=0; i{
for (int j=0; j{
edgeEmbed[i][j] = false;
}
}
circle::const_iterator ctra = c->begin();
circle::const_iterator cend = c->end();
circle::const_iterator pre;
for (pre=ctra++; ctra != cend; ctra++)
{
edgeEmbed[*pre][*ctra] = true;
edgeEmbed[*ctra][*pre] = true;
pre = ctra;
}
edgeEmbed[*(c->begin())][*pre] = true;
edgeEmbed[*pre][*(c->begin())] = true;
}
///每次将alpha path嵌入到平面时更新已经嵌入到平面的边
void addEdge(const path *alphPath)
{
path::const_iterator ptra = alphPath->begin();
path::const_iterator pend = alphPath->end();
path::const_iterator pre;
for (pre = ptra++; ptra!=pend; ptra++)
{
edgeEmbed[*pre][*ptra] = true;
edgeEmbed[*ptra][*pre] = true;
pre = ptra;
}
}


///fragment与已经嵌入平面的子图的公共点就是contact point
bool* findContactPoint(const fragment *f)
{
int pointCount = f->size();
bool *contactPoint = new bool[pointCount];
memset(contactPoint, false, sizeof(bool) * pointCount);
for(int i=0; i < pointCount; i++)
{
if (pointEmbed[i] && !(f->at(i)->empty()))
{
contactPoint[i] = true;
}
}
return contactPoint;
}
///找一个face所包含的所有点
bool *findFacePoint(const face *fa, int pointCount)
{
bool *facePoint

= new bool[pointCount];
memset(facePoint, false, pointCount * sizeof(bool));
face::const_iterator fatra = fa->begin();
face::const_iterator faend = fa->end();
for (; fatra != faend; fatra++)
{
if (*fatra != MAXINT) {
facePoint[*fatra] = true;
}
}
return facePoint;
}
bool isAdmissible(const fragment *fr, const face *fa)
{
int pointCount = fr->size();
bool *contactPoint = findContactPoint(fr);
bool *facePoint = findFacePoint(fa, pointCount);
bool admissible = true;
for (int i=0; i{
///face只有包含fragment的所有contact point, 它才是admissible face
if (contactPoint[i] && !facePoint[i])
{
admissible = false;
break;
}
}
delete[] contactPoint;
delete[] facePoint;
return admissible;
}
///如果存在fragment没有admissible face, 就返回false, 否则返回true
///引用型参数embedFaceIterator, embedFragmentIterator用来返回嵌入面和将要嵌入到面的碎片
bool getAdmissibleFace(const vector< fragment* > *fragments, const vector< face* > *faces,
vector< fragment* >::const_iterator &embedFragmentIterator,
vector< face* >::const_iterator &embedFaceIterator)
{
vector< fragment* >::const_iterator frtra = fragments->begin();
vector< fragment* >::const_iterator frend = fragments->end();
vector< face* >::const_iterator fctra = faces->begin();
vector< face* >::const_iterator fcend = faces->end();
bool foundEmbedPair = false;
for (; frtra != frend; frtra++)
{
int admissibleFaceCount = 0;
vector< face* >::const_iterator admissibleFaceIterator;
///对每一个fragment寻找其admissible face
fctra = faces->begin();
for (; fctra != fcend; fctra++)
{
bool temp = isAdmissible(*frtra, *fctra);
if (temp)
{
admissibleFaceCount++;
admissibleFaceIterator = fctra;
}
}
///有一个fragment没有admissible face, 这个图就不是平面图
if (admissibleFaceCount == 0)
{
//cout << "not planarity graph" << endl;
return false;
}
///如果有一个fragment只有一个admissible face, 则必需先将该fragment嵌入
else if (admissibleFaceCount == 1)
{
embedFaceIterator = admissibleFaceIterator;
embedFragmentIterator = frtra;
foundEmbedPair = true; ///用这个变量标记是否找到只有一个adimissible face的fragment
}
else if (!foundEmbedPair)
{
embedFaceIterator = admissibleFaceIterator;
embedFragmentIterator = frtra;
}
}
return true;
}

void removeEdge(fragment *f, int p1, int p2)
{
f->at(p1)->remove(p2);
f->at(p2)->remove(p1);
}
///广度优先遍历, 从一个contact point出发找到另一个contact point即可建立一条alpha path
///函数会从fragment中去掉相应的alpha path;
path* getAlphaPath(fragment *f)
{
bool *contactPoint = findContactPoint(f);
fragment::iterator ftra = f->begin();
fragment::iterator fend = f->end(

);
int start=0;
for (; ftra != fend; ftra++, start++)
{ ///找到alpha的出发点
if ((*ftra)->size() != 0 && contactPoint[start])
{
break;
}
}
assert(ftra != fend);

int pointCount = f->size();
memset(colour, WHITE, pointCount * sizeof(int));
queue q;
q.push(start);
colour[start] = GRAY;
parent[start] = -1;
int end;
///广度优先遍历
while (!q.empty())
{
int u = q.front(); q.pop();
list::iterator ltra = f->at(u)->begin();
list::iterator lend = f->at(u)->end();
for (; ltra != lend; ltra++)
{
int v = *ltra;
if (colour[v] == WHITE)
{
if (contactPoint[v])
{ ///找到一个contact point即可以建立alpha path
parent[v] = u;
end = v;
goto haveGottenAlphaPath;
}
q.push(v);
colour[v] = GRAY;
parent[v] = u;
}
}
colour[u] = BLACK;
}
assert(!q.empty());
haveGottenAlphaPath:
path* p = new path;
int tra = end;
while (tra != start)
{
p->push_back(tra);
assert(parent[tra]!=-1);
removeEdge(f, tra, parent[tra]); ///从fragment里去掉在alpha path里的边
tra = parent[tra];
}
p->push_back(start);
delete[] contactPoint;
return p;
}

///去掉alpha之后测试fragment是否为空图
bool isEmpty(const fragment* f)
{
fragment::const_iterator ftra = f->begin();
fragment::const_iterator fend = f->end();
for (; ftra != fend; ftra++)
{
if (!(*ftra)->empty())
{
return false;
}
}
return true;
}

//将alpha paph从一个面嵌入到平面, 嵌入后被嵌入的面将会改变, 函数返回从被嵌入的面分割出来的新面
face* splitFace(face *embedFace, path*& alphaPath)
{
int start = alphaPath->front();
int end = alphaPath->back();

face::iterator ftra = embedFace->begin();
face::iterator fend = embedFace->end();
face::iterator embedPoint1, embedPoint2;
///调整alpha path的方向以方便嵌入平面
for (; ftra != fend; ftra++)
{
if (*ftra == start)
{
break;
}
else if (*ftra == end)
{
reverse(alphaPath->begin(), alphaPath->end());
int temp = start;
start = end;
end = temp;
break;
}
}
///嵌入之后要保证面的表示依然是点的顺时针表示
///嵌入应是嵌入到面的内部以保证不影响其它面, 注意"外面"的内部是无穷
face tempPath(*((face*)alphaPath));
face::iterator temp = ftra;
ftra++;
embedFace->erase(temp);
for (; *ftra != end; )
{
alphaPath->push_front(*ftra);
temp = ftra;
ftra++;
embedFace->erase(temp);
}
temp = ftra;
ftra++;
embedFace->erase(temp);
embedFace->splice(ftra, tempPath);
if (embedFace->front() != MAXINT)
{
reverse(alphaPath->begin(), alphaPath->end());
}

face* newFace = alphaPath;
alphaPath = NULL;
return newFace;
}
///名字有问题, 但是找不到好的函数名, 这个函数是

在getComponents()函数处理完之后用的
///getComponents()产生的某个component如果只有两条边, 那么这个component是一个bridge
bool isBridge(const graph* g, pair& bridge)
{
int pointCount = g->size();
int count = 0;
int point[2];
for (int i=0; i{
if (!g->at(i)->empty())
{
if (count == 2) return false;
point[count++]=i;
}
}
bridge.first = point[0];
bridge.second = point[1];
return true;
}


void destroyFaces(vector< face* >*& faces)
{
vector< face* >::iterator fstra = faces->begin();
vector< face* >::iterator fsend = faces->end();
for (; fstra!=fsend; fstra++)
{
delete *fstra;
}
delete faces;
faces = NULL;
}
void destroyGraph(graph *g)
{
graph::iterator gtra = g->begin();
graph::iterator gend = g->end();
for (; gtra != gend; gtra++)
{
delete *gtra;
}
delete g;
g = NULL;
}
void destroyGraphs(vector< graph* >* g)
{
vector< graph* >::iterator vtra = g->begin();
vector< graph* >::iterator vend = g->end();
for (; vtra!=vend; vtra++)
{
destroyGraph(*vtra);
}
delete g;
g = NULL;
}
string integerToString(int x)
{
string s;
if(x!=MAXINT&&x!=0)
{
while ((x+9) / 10)
{
s.insert(s.begin(), x%10+'0');
x /= 10;
}
}
return s;
}
bool testPlanarityOfBiconnectedGraph(const graph *g, string& out)
{
int start = 0;
int pointCount = g->size();
for (int i=0; i{
if (!(g->at(i)->empty()))
{
start = i;
break;
}
}
circle *c = getOneCircle(g, start);
markEmbedPoint(c, g->size());
markEmbedEdge(c, g->size());
vector< face* >* faces = getFacesFromOneCircle(c);

vector< fragment* >* fragments = getFragments(g);

bool isPlain = true;
while (!fragments->empty())
{
vector< fragment* >::const_iterator embedFragmentIterator;
vector< face* >::const_iterator embedFaceIterator;
isPlain = getAdmissibleFace(fragments, faces,
embedFragmentIterator, embedFaceIterator);
if (!isPlain)
{
break;
}

fragment *embedFragment = *embedFragmentIterator;
face *embedFace = *embedFaceIterator;
path *alphaPath = getAlphaPath(embedFragment);
addPoint(alphaPath);
addEdge(alphaPath);
face* newFace = splitFace(embedFace, alphaPath);
faces->push_back(newFace);
destroyGraphs(fragments);
fragments = getFragments(g);
}

if (isPlain)
{
destroyGraphs(fragments);
destroyFaces(faces);
return true;
}
else
{
out="";
destroyGraphs(fragments);
destroyFaces(faces);
return false;
}
}
graph* createComponent(int pointCount, list< pair >* l)
{
graph* g=createGraph(pointCount);
pair temp;
while (!l->empty())
{
temp = l->front();
l->pop_front();
g->at(temp.first)->push_back(temp.second);
g->at(temp.second)->push_back(temp.first);
}
return g;
}
void DFSVisit(const

graph *g, int u, list< pair >* l, vector< graph* >* components)
{
graph* component;
colour[u] = GRAY;
visitTime++;
enter[u] = visitTime;
list::iterator ltra = g->at(u)->begin();
list::iterator lend = g->at(u)->end();
list< pair >* ul = new list< pair >;
int pointCount = g->size();
int tempLowpoint = MAXINT;
int tempLowneighbour = MAXINT;


for (; ltra != lend; ltra++)
{
int v = *ltra;
if (colour[v] == WHITE)
{
parent[v] = u;
depth[v] = depth[u]+1;
DFSVisit(g, v, ul, components);

///用于判断割点.
///lowpoint[v]是v的所有子孙结点的邻居结点里深度最小的点的深度
///lowneighbour[v]是v的所有邻居结点里深度最小的点的深度
if (lowpoint[v] < tempLowpoint)
{
tempLowpoint = lowpoint[v];
}
if (lowneighbour[v] < tempLowpoint)
{
tempLowpoint = lowneighbour[v];
}

///一个点u是割点当且仅当它的某个儿子v的lowpoint[v]或者lowneghbour[v]>=depth[u];
///如果u是割点, 就用以v为根的子树的末加入前一component的所有边以及这些边的交叉边创建一个component
if (lowpoint[v] >= depth[u] && lowneighbour[v] >= depth[u])
{
pointType[u] = CUTVERTEX;
component = createComponent(pointCount, ul);
components->push_back(component);
component = NULL;
}
///如果u不是割点, 则将v子树末加入前一component的所有边以及这些边的交叉边加入到u子树中
else
{
l->splice(l->end(), *ul);
}
}
///将深度优先树的交叉边也加入到用于构建component的u子树中
else if (colour[v] == GRAY)
{
l->push_back(pair(u, v));
}

///用于更新lowneighbour;
if (depth[v] < tempLowneighbour)
{
tempLowneighbour = depth[v];
}
}

lowpoint[u] = tempLowpoint;
lowneighbour[u] = tempLowneighbour;

colour[u] = BLACK;
leave[u] = ++visitTime;
delete ul;
}
///将图拆分为若干个biconne component;
//在深度优先树回溯找割点的过程中就可以将biconnected component找出来
vector< graph* >* getComponents(const graph* g)
{
int i;
vector< graph* >* components = new vector< graph* >;
list::iterator it;
list::iterator ie;
list< pair >* l = new list< pair >;
int pointCount = g->size();
for (i=0; i{
colour[i] = WHITE;
parent[i] = -1;
depth[i] = 0;
lowneighbour[i] = MAXINT;
pointType[i] = NONCUTVERTEX;
}
visitTime = -1;
int childCount;

for (i=0; i{
if (colour[i] == WHITE)
{
DFSVisit(g, i, l, components);


childCount = 0; ///对于根结点, 如果它有两个以上的儿子, 则该结点是割点
it = g->at(i)->begin();
ie = g->at(i)->end();
for (; it != ie; it++)
{
if (parent[*it] == i)
{
childCount++;
}
}
if (childCount >= 2)
{
pointType[i] = CUTVERTEX;
}
else
{
pointType[i] = NONCUTVERTEX;
}
}
}
delete l;
return components;
}

///如果g是平面图, 函数返回true, 并且用字符串类返回嵌入平面的方法
bool testPlanarity(const graph* g, string& out)
{
vector< graph* >* components;
graph* component;
///将图分为若干个biconnected graph, 一个图是平面图当且仅当它的每个component都是平面图
components = getComponents(g);
int componentCount = components->size();
bool isPlane = true;
string temp;
for (int i=0; i{
component = components->at(i);
pair bridge;
if (!isBridge(component, bridge))
{
///对每个component进行检测
isPlane = testPlanarityOfBiconnectedGraph(component, temp);
if (!isPlane)
{
out="";
return false;
}
out += temp;
temp="";
}
}
destroyGraphs(components);
return true;
}
int main()
{
char c;
do{
graph* g;
g = inputGraph();
bool isPlane;
string out;
isPlane = testPlanarity(g, out);
if (isPlane)
{
cout << endl << "这是一个平面图." << endl;
cout << endl;
}
else
{
cout << "这是一个非平面图." << endl;
cout<}
destroyGraph(g);
cout<<"是否继续(y|n):"<<<"(不区分大小写)"<cin>>c;
c=tolower(c);
assert(c=='y'||c=='n');
}while(c=='y');
system("PAUSE");
return 0;
}


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